Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
72 lines
2.0 KiB
Plaintext
72 lines
2.0 KiB
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:08;
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DATE=31:1:96;
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TIME=9:41;
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UNIT=m
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)
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{
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}
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BOUNDARY
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{
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BBOX {-6.7591,-0.5093,-0.7988,7.059,19.0764,2.7726,0,0,0}
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SPHERE {0.14995,9.28355,0.9869,12.0483}
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}
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OBJECT
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(
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)
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{
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LOD (DISTANCE= 0, 1200)
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{
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GEOGROUP
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(
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F_MATERIAL="btfx:firesmoke1_mtl";
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VERTEX=RGB 2D_TEXTURE ;
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)
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{
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PMESH {
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VERTEX_POOL {
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{2.4853, 19.0764, 0.9001, 0.561, 0.141, 0.043, -0.2, 0.6, 1}
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{0.2835, 9.067, 0.4099, 0.828, 0.402, 0.101, -0.033, 0.579633, 0.697047}
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{4.7859, 6.2476, 0.4281, 0.659, 0.204, 0.051, -0.194, 1, 0.5}
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{4.2288, 5.4624, 0.0423, 0.624, 0.231, 0.075, -0.2, 1, 0.375}
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{0.246, 9.0905, 0.4098, 0.828, 0.401, 0.101, -0.028, 0.576131, 0.698689}
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{0.2186, 8.5412, 0.2181, 0.838, 0.416, 0.105, 0.035, 0.599549, 0.625282}
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{-3.2767, 9.9605, 0.516, 0.659, 0.165, 0.035, -0.194, 0.2, 0.75}
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{-3.7826, 11.6132, 0.3936, 0.655, 0.161, 0.031, -0.2, 0.2, 0.875}
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{-0.0403, 8.0209, 0.3118, 0.84, 0.415, 0.104, 0.08, 0.544957, 0.588301}
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{-4.0912, 1.976, -0.7231, 0.78, 0.408, 0.125, 0.053, 0.2, 0.25}
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{-0.2212, 3.5977, -0.3671, 0.902, 0.62, 0.309, 0.285, 0.572117, 0.308143}
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{-0.9121, 3.2437, 2.0354, 0.941, 0.733, 0.502, 0.153, 0.6, 0.25}
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{1.0239, -0.4439, 2.7726, 1, 0.988, 0.973, 1.2, 0.6, 0}
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{-6.7591, -0.4241, -0.7988, 0.976, 0.8, 0.502, 0.735, 0.2, 0}
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{7.059, -0.5093, 0.0944, 0.859, 0.478, 0.137, -0.135, 1, 0}
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}
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CONNECTION_LIST {
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{0, 1, 2}
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{3, 2, 1}
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{6, 5, 7}
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{5, 8, 3}
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{9, 8, 6}
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{8, 10, 3}
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{11, 10, 9}
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{4, 7, 5}
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{12, 9, 13}
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{12, 14, 3}
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{12, 11, 9}
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{12, 3, 11}
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{11, 3, 10}
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{8, 9, 10}
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{5, 6, 8}
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}
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CONNECTION_LIST (PCOUNT=4){
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{3, 1, 4, 5}
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{0, 7, 4, 1}
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}
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}
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}
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}
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}
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