Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
31 lines
290 B
Plaintext
31 lines
290 B
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:08;
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DATE=17:2:96;
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TIME=1:22;
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UNIT=m
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)
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{
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}
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BOUNDARY
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{
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BBOX {0,0,0,0,0,0,0,0,0}
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SPHERE {0,0,0,0}
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}
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OBJECT
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(
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)
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{
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GEOGROUP
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(
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F_MATERIAL="btfx:sparkred_mtl";
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)
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{
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SPHERELIST {
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{0, 0, 0, 0}
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}
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}
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}
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