Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

50 lines
738 B
Plaintext

DIV-VIZ2
HEADER
(
VERSION=2:08;
DATE=8:2:97;
TIME=1:39;
FILETYPE=MATERIAL
)
{
}
TEXTURE(NAME="bdinta_tex")
{
MAP {"bdinta"}
MAGNIFY {BILINEAR}
}
TEXTURE(NAME="bdintb_tex")
{
MAP {"bdintb"}
MAGNIFY {BILINEAR}
}
RAMP(NAME="dust")
{
DATA {0.285, 0.21, 0.2, 0.73, 0.68, 0.72}
}
RAMP(NAME="rock")
{
DATA {0.25, 0.21, 0.21, 0.8, 0.75, 0.75}
}
MATERIAL(NAME="ravinerock_mtl")
{
TEXTURE {"bdinta_tex"}
AMBIENT {0.78102, 0.52455, 0.353209}
DIFFUSE {0.78102, 0.524312, 0.353209}
RAMP {"rock"}
}
MATERIAL(NAME="ravinerubble_mtl")
{
TEXTURE {"bdintb_tex"}
AMBIENT {0.878102, 0.643055, 0.375321}
DIFFUSE {0.878102, 0.643052, 0.375321}
RAMP {"dust"}
}