Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
12 lines
140 B
AMPL
12 lines
140 B
AMPL
[video]
|
|
object=dhillg2.bgf
|
|
|
|
[collision]
|
|
name=hillg2_c.sld
|
|
|
|
[gauge]
|
|
image=hillg2_g.gim
|
|
|
|
[gamedata]
|
|
class=UnscalableTerrainClassID
|