Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
338 B
Plaintext
16 lines
338 B
Plaintext
[HeatSink]
|
|
Type=HeatSinkClassID
|
|
ArmorValue=20.0
|
|
StartingTemperature=77.0
|
|
DegradationTemperature=1000.0
|
|
FailureTemperature=2000.0
|
|
ThermalConductance=2.31e5
|
|
ThermalMass=1.39e6
|
|
HeatSink=None
|
|
HeatSinkCount=0
|
|
WeaponDamagePoints=10.0
|
|
RechargeRate=10.0
|
|
VitalSubsystem=False
|
|
CriticalHitScoreBonus=0
|
|
CollisionCriticalHitWeight=0.30
|