Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
738 B
Plaintext
34 lines
738 B
Plaintext
[ProjectileWeapon]
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Type=ProjectileWeaponClassID
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ArmorValue=20.0
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StartingTemperature=77.0
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DegradationTemperature=1000.0
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FailureTemperature=2000.0
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ThermalConductance=1.0e4
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ThermalMass=1.19e4
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StandardResistance=1.0
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HeatSink=None
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AmmoBin=None
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VoltageSource=None
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ExplosionModelFile=canhit
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RechargeRate=0.2
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DamageAmount=1.0
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DamageType=BallisticDamage
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WeaponDamagePoints=2.0
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WeaponRange=150
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HeatCostToFire=1000
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VitalSubsystem=False
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TracerInterval=1
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ThermalResistivityCoefficient=0.0024
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AuxScreenNumber=0
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AuxScreenLabel=qmg.pcc
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EngScreenLabel=emg.pcc
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MinTimeOfFlight=0.5
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MinVoltagePercentToFire=0.30
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MinJamChance=0.1
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PipPosition=1
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PipColor=0.5 0.5 0.5
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PipExtendedRange=False
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StartTime=1.0
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CriticalHitScoreBonus=0
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