Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
630 B
Plaintext
28 lines
630 B
Plaintext
[Myomers]
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Type=MyomersClassID
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ArmorValue=20.0
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StartingTemperature=77.0
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DegradationTemperature=1000.0
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FailureTemperature=2000.0
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ThermalConductance=190000
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ThermalMass=250000
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HeatSink=None
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WeaponDamagePoints=10.0
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VitalSubsystem=True
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VelocityEfficiency=0.995
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AccelerationEfficiency=0.8
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VoltageSource=None
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StandardResistance=1.0
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ThermalResistivityCoefficient=0.00024
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AuxScreenNumber=0
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AuxScreenLabel=qmyomers.pcc
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EngScreenLabel=emyomers.pcc
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StartTime=0.0
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SeekVoltage=0.3
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SeekVoltage=0.5
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SeekVoltage=0.7
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SeekVoltage=0.9999
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SeekVoltageRecommendedIndex=2
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CriticalHitScoreBonus=0
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CollisionCriticalHitWeight=0.35
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