Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

61 lines
1.1 KiB
INI

[AudioRenderer]
#
# Radius of clipping sphere
#
#clipping_radius=400.0
#clipping_radius=350.0
clipping_radius=550.0
#
# Distance between ears -> average size of cockpit
#
distance_between_ears=12.0
#
# Control amplitude rolloff
#
amplitude_rolloff=2.0
amplitude_rolloff_knee=60.0
#amplitude_rolloff_distance_scale=0.005
amplitude_rolloff_distance_scale=0.003
#
# Control high frequency rolloff
#
high_frequency_rolloff=2.0
high_frequency_rolloff_knee=60.0
#high_frequency_rolloff_distance_scale=0.01
high_frequency_rolloff_distance_scale=0.005
#
# Control doppler
#
doppler_range=600.0
speed_of_sound=250.0
#
# Control source compression
#
#compression_scale=0.95
compression_scale=0.92
#compression_exponent=4.0
compression_exponent=8.5
#
# ITD difference constant
#
itd_difference=0.0015
#
# Global reverb scale
#
#global_reverb_scale=0.3
global_reverb_scale=0.35
[AudioResources]
front_audio_resource=audio\audio1.res
front_audio_resource=audio\audio2.res
rear_audio_resource=audio\audio1.res
rear_audio_resource=audio\audio2.res