Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
410 B
Plaintext
28 lines
410 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=10
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level1=100000
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[vertices]
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v0=30, 0, 50
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v1=-30, 0, 50
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v2=-30, 0, -50
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v3=30, 0, -50
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v4=27.9, 0, -50.002
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v5=27.4142, 0, 50
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v6=24, 0, 50
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v7=24, 0, -50
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v8=-22.5, 0, -50
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v9=-22.5, 0, 50
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v10=-25.7071, 0, 50
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v11=-25.7071, 0, -50
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[level0]
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linelist=a_pipe v4 v5 v6 v7 v4
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linelist=a_pipe v8 v9 v10 v11 v8
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[level1]
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linelist=a_tunnel v0 v1 v2 v3 v0
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