Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
521 B
Plaintext
35 lines
521 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=10
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level1=100000
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[vertices]
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v0=15, 0, 40
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v1=-15, 0, 40
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v2=-15, 0, 36
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v3=15, 0, 36
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v4=15, 0, 4
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v5=-15, 0, 4
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v6=-15, 0, 1
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v7=15, 0, 1
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v8=15, 0, -29
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v9=-15, 0, -29
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v10=-15, 0, -39
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v11=15, 0, -39
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v12=15, 0, 50
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v13=-15, 0, 50
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v14=-15, 0, -50
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v15=15, 0, -50
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[level0]
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linelist=a_pipe v0 v1 v2 v3 v0
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linelist=a_pipe v4 v5 v6 v7 v4
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linelist=a_pipe v8 v9 v10 v11 v8
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linelist=a_tunnel v12 v13 v14 v15 v12
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[level1]
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linelist=a_tunnel v12 v13 v14 v15 v12
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