Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
201 B
Plaintext
16 lines
201 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level10=100000
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[vertices]
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v0=-200, 0, 100
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v1=0, 0, -100
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v2=100, 0, 100
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v3=300, 0, -100
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[level10]
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linelist=a_concrete v0 v1
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linelist=a_concrete v2 v3
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