Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
18 lines
420 B
Plaintext
18 lines
420 B
Plaintext
####################################################################
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# LU (lepton,unarmored)-based VTV's
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####################################################################
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lu
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{
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offset=(162,86); bgPixelMap(ModeAlwaysActive, slu.pcc, 1);
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offset=(162,86); colorState(
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Q, ModeAlwaysActive,
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sdlu.pcc,
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0x3A,0.2,
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0x29,0.4,
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0x38,0.6,
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0x39,0.8,
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0x31,0,
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DamageZones
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);
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}
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