Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
556 B
INI
37 lines
556 B
INI
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; VESA SVGA mode summary
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;
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[misc]
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timeStamp=Tue Mar 3 16:47:06 1996
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manufacturer=STB Horizon+ PCI 1.2
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[640x480x8]
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mode=257 ;0101h
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width=640
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height=480
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sizeInKB=64
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granularityInKB=4
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bytesPerLine=1280
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pageFcnPtr=794632 ;C000:2008
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special=1
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[640x480x16]
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mode=273 ;0111h
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width=640
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height=480
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sizeInKB=64
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granularityInKB=4
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bytesPerLine=1280
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pageFcnPtr=796182 ;C000:2616
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special=0
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[800x600x16]
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mode=276 ;0114h
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width=800
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height=600
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sizeInKB=64
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granularityInKB=4
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bytesPerLine=1600
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pageFcnPtr=796182 ;C000:2616
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special=0
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