Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
26 lines
475 B
Plaintext
26 lines
475 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=100000
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[vertices]
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v0=22.5, 0, 75
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v1=22.5, 0, -75
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v2=19.5633, 0, -93.5411
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v3=11.041, 0, -110.267
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v4=-2.23291, 0, -123.541
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v5=-18.959, 0, -132.063
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v6=-37.5, 0, -135
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v7=-56.041, 0, -132.063
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v8=-72.7671, 0, -123.541
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v9=-86.0409, 0, -110.267
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v10=-94.5633, 0, -93.5409
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v11=-97.4998, 0, -75
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v12=-94.5633, 0, -56.4591
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v13=-22.5, 0, 75
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[level0]
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linelist=a_concrete v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v0
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