Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
36 lines
617 B
Plaintext
36 lines
617 B
Plaintext
[cc1]
|
|
type=Model
|
|
modelfile=cc1.mod
|
|
|
|
[cn1]
|
|
type=Model
|
|
modelfile=cn1.mod
|
|
|
|
[me1]
|
|
type=Model
|
|
modelfile=me1.mod
|
|
|
|
[mus]
|
|
type=Model
|
|
modelfile=mus.mod
|
|
|
|
[one]
|
|
type=dropzone
|
|
dropzone=0 10 0 0 0 0
|
|
|
|
[canal]
|
|
type=Map
|
|
instance=me1 0 0 0 0 0 0
|
|
instance=cn1 0 0 -200 0 0 0
|
|
instance=cn1 0 0 200 0 0 0
|
|
instance=cn1 0 0 -100 0 0 0
|
|
instance=cn1 0 0 100 0 0 0
|
|
instance=cn1 0 0 -300 0 0 0
|
|
instance=cn1 0 0 300 0 0 0
|
|
instance=cn1 0 0 -400 0 0 0
|
|
instance=cn1 0 0 400 0 0 0
|
|
instance=cc1 0 0 -500 0 0 0
|
|
instance=cc1 0 0 500 0 3.1415926 0
|
|
instance=mus 0 5 -200 0 3.1415926 0
|
|
instancedropzone=one 0 0 0 0 0 0
|