Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

49 lines
936 B
AMPL

[video]
skeleton=bun.skl
skeletons=bus.skl
skeletont=but.skl
skeletono=bun.skl
skeletona=bua.skl
skeletonb=bub.skl
skeletonc=buc.skl
skeletond=bua.skl
[collision]
name=bu_cv.sld
[gauge]
image=bu_ga.gim
[audio]
external=vtvext.scp
internal=blktrn.scp
[gamedata]
class=VTVClassID
MoverMass=3500.0
MomentOfInertia=5.143 9.245 5.143
PositiveLinearDragCoefficients=0.14 0.3 0.08
NegativeLinearDragCoefficients=0.14 0.3 0.063
AngularDragCoefficients=1.5 0.5 1.5
FrictionCoefficient=0.4
ElasticityCoefficient=0.2
MinimumBounceSpeed=0.2
MaxAcceleration=5.7
MaxThrusterRotationRate=4.7
GroundEffectDomainSquared=0.05
GroundEffectRange=4.0
MaxYawVelocity=45
MaxAngularAcceleration=0.0 4.7 0.0
AngularSpringFactor=10.0
BankFactor=0.8
DeathSpeed=275.0
DeathScoreLoss=250.0
MaxImpactSpeed=425.0
Subsystems=blktrn.sub
DamageZones=blktrn.dmg
[ControlMappings]
Thrustmaster=4x4thr.ctl
L4=4x4l4.ctl