Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
49 lines
936 B
AMPL
49 lines
936 B
AMPL
[video]
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skeleton=bun.skl
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skeletons=bus.skl
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skeletont=but.skl
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skeletono=bun.skl
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skeletona=bua.skl
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skeletonb=bub.skl
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skeletonc=buc.skl
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skeletond=bua.skl
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[collision]
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name=bu_cv.sld
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[gauge]
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image=bu_ga.gim
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[audio]
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external=vtvext.scp
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internal=blktrn.scp
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[gamedata]
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class=VTVClassID
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MoverMass=3500.0
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MomentOfInertia=5.143 9.245 5.143
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PositiveLinearDragCoefficients=0.14 0.3 0.08
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NegativeLinearDragCoefficients=0.14 0.3 0.063
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AngularDragCoefficients=1.5 0.5 1.5
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FrictionCoefficient=0.4
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ElasticityCoefficient=0.2
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MinimumBounceSpeed=0.2
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MaxAcceleration=5.7
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MaxThrusterRotationRate=4.7
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GroundEffectDomainSquared=0.05
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GroundEffectRange=4.0
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MaxYawVelocity=45
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MaxAngularAcceleration=0.0 4.7 0.0
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AngularSpringFactor=10.0
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BankFactor=0.8
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DeathSpeed=275.0
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DeathScoreLoss=250.0
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MaxImpactSpeed=425.0
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Subsystems=blktrn.sub
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DamageZones=blktrn.dmg
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[ControlMappings]
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Thrustmaster=4x4thr.ctl
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L4=4x4l4.ctl
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