Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
33 lines
489 B
Plaintext
33 lines
489 B
Plaintext
[Booster1]
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Type=BoosterClassID
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BoosterCount=4
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BurnTime=8
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BoosterAcceleration=7
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[Booster2]
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Type=BoosterClassID
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BoosterCount=4
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BurnTime=8
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BoosterAcceleration=7
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[Booster3]
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Type=BoosterClassID
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BoosterCount=4
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BurnTime=8
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BoosterAcceleration=7
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[Booster4]
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Type=BoosterClassID
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BoosterCount=4
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BurnTime=8
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BoosterAcceleration=7
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[Chute]
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Type=ChuteClassID
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ChuteCount=3
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ReloadTime=3
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DragForce=0.14
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MinVelocity=20
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MaxRotation=60
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DeployTime=3.0
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SegmentPageName=sitechute |