Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
361 B
AMPL
16 lines
361 B
AMPL
[video]
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object=bullet.bgf
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[gamedata]
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class=RivetClassID
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DamageLevel=10.0
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MoverMass=2.0
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MomentOfInertia=1.75 3.125 1.75
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PositiveLinearDragCoefficients=0.14 0.4 0.07
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NegativeLinearDragCoefficients=0.14 0.2 0.08
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AngularDragCoefficients=0.3 0.5 0.3
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FrictionCoefficient=0.0
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ElasticityCoefficient=0.0
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MinimumBounceSpeed=0.0
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ExplosionModelFile=explode
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