Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
757 B
Plaintext
37 lines
757 B
Plaintext
[Booster1]
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Type=BoosterClassID
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BoosterCount=12
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BurnTime=8
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BoosterAcceleration=10
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[LaserGun2]
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Type=LaserDrillClassID
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DamageAmount=25.0
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FullChargeDuration=4.0
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LaserDuration=0.10
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PulseDuration=0.25
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ChargePerSecond=0.10
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DrainPerSecond=0.25
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LaserLength=100.0
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AmmoModelFile=mrivet
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SegmentPageName=sitefrontleftport
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ExplosionModelFile=laserexp
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[DemopackDropper]
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Type=DemolitionPackDropperClassID
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SubsystemFlag=DontReplicateFlag
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AmmoCount=2
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LoadTime=1.0
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AmmoModelFile=demo3
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SegmentPageName=sitebackleftport
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MuzzleVelocity=5.0 5.0 5.0
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[DemopackDropper2]
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Type=DemolitionPackDropperClassID
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SubsystemFlag=DontReplicateFlag
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AmmoCount=2
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LoadTime=1.0
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AmmoModelFile=demo3
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SegmentPageName=sitebackrightport
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MuzzleVelocity=-5.0 5.0 5.0
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