Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
64 lines
1.2 KiB
Plaintext
64 lines
1.2 KiB
Plaintext
[Booster1]
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Type=BoosterClassID
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BoosterCount=0
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BurnTime=8
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BoosterAcceleration=13
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[Booster2]
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Type=BoosterClassID
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BoosterCount=0
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BurnTime=8
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BoosterAcceleration=13
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[Chute]
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Type=ChuteClassID
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ChuteCount=0
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ReloadTime=0
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DragForce=0.14
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MinVelocity=20
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MaxRotation=60
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DeployTime=0.2
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SegmentPageName=sitechute
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[RivetGun1]
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Type=RivetGunClassID
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SubsystemFlags=DontReplicateFlag
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AmmoCount=500
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LoadTime=0.35
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AmmoModelFile=lrivet
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MuzzleVelocity=0.0 6.5 350.0
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SegmentPageName=sitefrontleftport
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[RivetGun2]
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Type=RivetGunClassID
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SubsystemFlags=DontReplicateFlag
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AmmoCount=500
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LoadTime=0.35
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AmmoModelFile=lrivet
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MuzzleVelocity=0.0 6.5 350.0
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SegmentPageName=sitefrontrightport
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//[RivetGun3]
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//Type=RivetGunClassID
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//SubsystemFlags=DontReplicateFlag
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//AmmoCount=500
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//LoadTime=0.2
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//AmmoModelFile=lrivet
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//MuzzleVelocity=0.0 6.5 350.0
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//SegmentPageName=sitefrontcenterport
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[Slaver3]
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Type=LaserDrillClassID
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FullChargeDuration=4.0
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LaserDuration=0.10
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PulseDuration=0.25
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ChargePerSecond=0.10
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DrainPerSecond=0.25
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LaserLength=300.0
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ExplosionModelFile=laserexp
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AmmoModelFile=mrivet
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DamageAmount=150.0
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SegmentPageName=sitefrontcenterport
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//RearPageName=sitebackcenterport |