Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
29 lines
556 B
Plaintext
29 lines
556 B
Plaintext
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# -------------------------
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# Single object test scene
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# -------------------------
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VIEWANGLE 60.0
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RETRACE 1
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CLIP 0.25 600.0
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FOG 50.0 600.0 0.2 0.08 0.03
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BACKGND 0.4 0.6 0.8
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AMBIENT 0.2150 0.1550 0.050
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LIGHT 1.0 0.8 0.75 240.0 225.0 0.0
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START 0 0 100 0 0 0
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# x y z r p y of where you start
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GEOMETRY \REL4_9\RP\VIDEO
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MATERIAL \REL4_9\RP\VIDEO
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TEXTURE \REL4_9\RP\VIDEO
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STATIC wh6 1.0 0 0 0 0 0 0
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# object scale x y z p y r
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# lines starting with a pound sign are reminders
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TRACKER KEYBOARD 0.2 0.3
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END
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