Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
586 B
Batchfile
28 lines
586 B
Batchfile
@echo off
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rem rpfly.bat
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if "%1"=="" goto usage
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if "%1"=="svga" goto SetVideoMode
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if "%1"=="SVGA" goto SetVideoMode
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if "%1"=="ntsc" goto SetVideoMode
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if "%1"=="NTSC" goto SetVideoMode
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:DefaultVideoMode
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set a0=svga
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goto Start
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:SetVideoMode
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set a0=%1
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shift
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:Start
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call set%a0%.bat
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if "%2"=="" flyk \rel4_9\rp\scenes\%1.scn
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if not "%2"=="" flyk \rel4_9\rp\scenes\%1.scn \rel4_9\rp\scenes\dontneed.spl
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goto end
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:usage
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echo.
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echo usage: rpfly [video_mode] scene_file [spline_file] (no extensions)
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echo.
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echo video_mode is 'svga' or 'ntsc'
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:end
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