Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
353 B
Batchfile
15 lines
353 B
Batchfile
@echo off
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echo HEAPSIZE=%HEAPSIZE%
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echo REVIEW=%REVIEW%
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echo L4EYES=%L4EYES%
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echo L4VIEWEXT=%L4VIEWEXT%
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echo L4ANIMATION=%L4ANIMATION%
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echo L4DPLCFG=%L4DPLCFG%
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echo L4CONTROLS=%L4CONTROLS%
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echo L4TIMER=%L4TIMER%
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echo L4GAUGE=%L4GAUGE%
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echo AWE_FRONT=%AWE_FRONT%
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echo AWE_REAR=%AWE_REAR%
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echo DPLARG=%DPLARG%
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echo VIDEOFORMAT=%VIDEOFORMAT%
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