Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
72 lines
900 B
Scheme
72 lines
900 B
Scheme
[LAB_ONLY]
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[volume 0]
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TypeNumber=9
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TypeName=InvertedRampFacingNegativeXType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminZ=20
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extmaxZ=44.5
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extminY=-50
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extmaxY=-1
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extminX=-50
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extmaxX=50
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slcminZ=20
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slcmaxZ=44.5
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slcminY=-50
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slcmaxY=-1
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slcminX=-50
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slcmaxX=50
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[volume 1]
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TypeNumber=11
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TypeName=InvertedRampFacingPositiveXType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminZ=-44.5
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extmaxZ=-20
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extminY=-50
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extmaxY=-1
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extminX=-50
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extmaxX=50
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slcminZ=-44.5
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slcmaxZ=-20
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slcminY=-50
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slcmaxY=-1
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slcminX=-50
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slcmaxX=50
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[volume 2]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-55
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extmaxX=55
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extminY=-2
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extmaxY=10
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extminZ=-55
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extmaxZ=55
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slcminX=-55
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slcmaxX=55
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slcminY=-2
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slcmaxY=10
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slcminZ=-55
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slcmaxZ=55
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[COLLISION]
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name=cn7u_cv.sld
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count=3
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extentcount=0
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evilextentcount=0
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