- IR / predator-vision thermal: the cockpit IR button toggles it via the wire (dpl_Effect on action 0x1b, mode -1 ON / -2 OFF -> board.pvision). vrview_gl present pass remaps scene luminance to a thermal palette (default heat/Predator; mono|green|amber via VRVIEW_PVISION_PALETTE; VRVIEW_PVISION / bridge 'v' key force it on). Exact palette + HUD-exempt pending crew review. - Texture filter default flipped to bilinear (operator preference); the i860 board itself point-sampled, so VRVIEW_FILTER=nearest reverts. (A CRT present-pass bleed/scanline prototype was built and rejected; removed.) - Searchlight: no code needed -- night A/B proved it is a VIEW-FOG push-back (fog near 5->60, far 400->500 on), already rendered by the existing view fog path. Not a light cone. Added TESTNITE.EGG (arena1/night/fog) + gauge_arena_night_pipe.conf for the test. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
[sdl]
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output=opengl
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# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
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# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
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priority=higher,higher
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[sblaster]
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sbtype=sb16
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sbbase=220
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irq=5
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dma=1
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hdma=5
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[mixer]
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# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
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# emulation-thread stalls (RIO retry recovery) don't audibly chop
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rate=44100
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blocksize=1024
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prebuffer=60
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[ne2000]
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# real pods loaded the ODI stack in AUTOEXEC before ANY game launch --
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# weapons-fire test: bare -egg run WITH the packet stack resident (the game's
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# WATTCP identity is 200.0.0.113 from REL410\BT\WATTCP.CFG). nicbase 340:
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# 300 clashes with the VDB and blanks heads. backend=slirp: THIS build lacks
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# pcap ("Backend not supported"); slirp = user-mode NAT, no LAN peers, but
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# the packet driver functions and accepts sends -- enough for a solo fire
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# test. For pod<->console runs use a pcap-enabled build (net_full.conf).
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ne2000=true
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nicbase=340
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nicirq=3
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backend=slirp
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[serial]
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# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
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# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
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serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
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serial2=namedpipe pipe:vplasma
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[autoexec]
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mount c "C:\VWE\TeslaRel410\ALPHA_1"
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mount d "C:\VWE\TeslaRel410\emulator\net-boot"
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d:
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echo === loading NE2000 packet-driver stack (as production AUTOEXEC did) ===
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d:\lsl
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d:\ne2000
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d:\odipkt
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c:
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cd \REL410\BT
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set VIDEOFORMAT=svga
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rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
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rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
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rem driver relies on; skipping it left the cards uninitialized (silent).
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rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
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rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
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rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
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set BLASTER=A220 I5 D1 H5 P330 T6
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c:\sb16\diagnose /s
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set BLASTER=A240 I7 D3 H6 P300 T6
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c:\sb16\diagnose /s
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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rem arena1 city mission (testnite.egg: map=arena1, time=day), RIO attached,
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rem bare -egg launch (no netnub) = the user's real-world test-egg setup.
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r f s p
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32rtm.exe -x
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rem stdout -> log: this optimized build still emits DEBUG_STREAM lines (the
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rem RIO retry spam proved it) -- capture the weapon fire-refusal reason.
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rem DOS flushes in 4KB chunks; the tail lands on clean exit (mission timer).
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btl4opt.exe -egg testnite.egg > c:\weaponlog.txt
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32rtm.exe -u
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echo ALPHA1-RUN-DONE
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pause
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