Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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[BUILDMECH]
subfile=sunder.sub
l4ctlfile=sndl4.ctl
thrctlfile=sndthr.ctl
dmgfile=sunder.dmg
internalaudiofile=..\audio\sndint.scp
externalaudiofile=..\audio\sndext.scp
[SUB]
[OVERRIDE]
[HeatSink]
HeatSinkCount=14
[Torso]
HorizontalRotationPerSecond=70
VerticalRotationPerSecond=30
HorizontalLimitRight=-100
HorizontalLimitLeft=100
[END]
[ADDWEAPONS]
AFC25=afc25.sub
AFC100=afc100.sub
ERMLaser1=ermlaser.sub
ERMLaser2=ermlaser.sub
ERSLaser1=erslaser.sub
ERSLaser2=erslaser.sub
MLaser1=mlaser.sub
MLaser2=mlaser.sub
LRM1=lrm10.sub
[UPDATE]
[SegmentPageName]
AFC25=siterugunport
AFC100=sitelgunport
ERMLaser1=siterdgunport
ERMLaser2=sitertorsoport
ERSLaser1=siteltorsoport
ERSLaser2=siteltorsoport
MLaser1=sitertorsoport
MLaser2=sitertorsoport
LRM1=sitemissleport
[PipPosition]
AFC25=1
AFC100=1
ERMLaser1=1
ERMLaser2=2
ERSLaser1=1
ERSLaser2=2
MLaser1=1
MLaser2=2
LRM1=1
[VoltageSource]
Avionics=GeneratorB
Myomers=GeneratorD
AFC25=GeneratorB
AFC100=GeneratorA
ERMLaser1=GeneratorC
ERMLaser2=GeneratorC
ERSLaser1=GeneratorA
ERSLaser2=GeneratorA
MLaser1=GeneratorC
MLaser2=GeneratorC
LRM1=GeneratorB
[HeatSink]
Avionics=Condenser2
Myomers=Condenser5
AFC25=Condenser3
AFC100=Condenser4
ERMLaser1=Condenser1
ERMLaser2=Condenser3
ERSLaser1=Condenser2
ERSLaser2=Condenser2
MLaser1=Condenser1
MLaser2=Condenser3
LRM1=Condenser1
[AuxScreenNumber]
Avionics=5
Myomers=6
LRM1=7
ERSLaser1=1
ERSLaser2=2
AFC100=4
MLaser2=3
AFC25=11
ERMLaser1=9
ERMLaser2=10
MLaser1=12
[AuxScreenPlacement]
Avionics=2
Myomers=0
AFC25=6
AFC100=4
ERMLaser1=2
ERMLaser2=3
ERSLaser1=1
ERSLaser2=1
MLaser1=2
MLaser2=2
LRM1=2
[END]
[DELETE_PAGE]
[MessageManager]
[MechTech]
[END]
[OVERRIDE]
[AmmoBinLRM1]
AmmoCount=45
[AmmoBinAFC25]
AmmoCount=12
[AmmoBinAFC100]
AmmoCount=15
[MessageManager]
Type=SubsystemMessageManagerClassID
ExplosionModelFile=minhit 0.5
ExplosionModelFile=majhit 1.0
TerrainHitExplosion=gndhit
RendererCompensateTime=0.3
[MechTech]
Type=MechTechClassID
AlarmModel=mechalrm
SubsystemFlags=DontReplicateFlag
[END]
[END]
[CTL]
[ADDMAPPING]
AFC25=ThumbLow
AFC100=ThumbHigh
ERMLaser1=ThumbLow
ERMLaser2=ThumbLow
ERSLaser1=Trigger
ERSLaser2=Trigger
MLaser1=Trigger
MLaser2=Trigger
LRM1=Pinky
[END]
[DMG]
//
// Damage files will get much more interactive!!!! (some day)
//
[MAKEDAMAGEZONES]
file=..\video\snd.skl
ExplosionTable=snddmg.exp
[UPDATE]
[WeaponDamagePoints]
dz_door=1
dz_dtorso=135
dz_hip=160
dz_larm=80
dz_ldleg=100
dz_lfoot=90
dz_lgun=85
dz_ltorso=163
dz_luleg=105
dz_rarm=80
dz_rdleg=100
dz_reardtorso=90
dz_rearltorso=130
dz_rearrtorso=130
dz_rearutorso=130
dz_rfoot=90
dz_rgun=85
dz_rtorso=163
dz_ruleg=105
dz_searchlight=35
dz_utorso=180
[VitalDamageZone]
dz_door=False
dz_dtorso=True
dz_hip=True
dz_larm=False
dz_ldleg=True
dz_lfoot=True
dz_lgun=False
dz_ltorso=True
dz_luleg=True
dz_rarm=False
dz_rdleg=True
dz_reardtorso=True
dz_rearltorso=True
dz_rearrtorso=True
dz_rearutorso=True
dz_rfoot=True
dz_rgun=False
dz_rtorso=True
dz_ruleg=True
dz_searchlight=False
dz_utorso=True
[LegDamageZone]
dz_luleg=LeftLeg
dz_ruleg=RightLeg
dz_ldleg=LeftLeg
dz_rdleg=RightLeg
dz_lfoot=LeftLeg
dz_rfoot=RightLeg
[DescendOnDestruction]
dz_larm=True
dz_rarm=True
dz_lgun=True
dz_rgun=True
[END]
[APPENDCRITICAL]
//
//#################################
// Standard build criticals
//#################################
//
[HeatSink]
dz_reardtorso=3
dz_rearltorso=3
dz_rearrtorso=3
dz_rearutorso=3
dz_rtorso=3
dz_ltorso=3
dz_utorso=3
dz_dtorso=3
dz_luleg=3
dz_ldleg=3
dz_ruleg=3
dz_rdleg=3
[Reservoir]
dz_reardtorso=15
dz_rearltorso=15
dz_rearrtorso=15
dz_rearutorso=15
[Condenser1]
dz_rearltorso=2
dz_ltorso=2
[Condenser2]
dz_rearutorso=2
dz_utorso=2
[Condenser3]
dz_rearrtorso=2
dz_rtorso=2
[Condenser4]
dz_larm=2
dz_lgun=2
[Condenser5]
dz_reardtorso=2
dz_dtorso=2
[Condenser6]
dz_rarm=2
dz_rgun=2
[GeneratorA]
dz_ltorso=15
dz_rearltorso=15
[GeneratorB]
dz_utorso=15
dz_rearutorso=15
[GeneratorC]
dz_rtorso=15
dz_rearrtorso=15
[GeneratorD]
dz_dtorso=15
dz_reardtorso=15
[Myomers]
dz_luleg=15
dz_ldleg=15
dz_lfoot=15
dz_ruleg=15
dz_rdleg=15
dz_rfoot=15
dz_hip=15
[Avionics]
dz_utorso=5
dz_ltorso=5
dz_rtorso=5
dz_dtorso=5
dz_searchlight=5
[Gyroscope]
dz_rearutorso=45
dz_utorso=45
[HUD]
dz_searchlight=15
dz_utorso=15
[Torso]
dz_reardtorso=20
dz_dtorso=20
dz_hip=20
[Searchlight]
dz_searchlight=20
//
//#################################
// Sunder criticals
//#################################
//
[AmmoBinAFC25]
dz_rgun=10
dz_rarm=20
[AFC25]
dz_rgun=20
[AmmoBinAFC100]
dz_larm=20
dz_lgun=15
[AFC100]
dz_lgun=20
[ERMLaser1]
dz_rgun=15
[ERMLaser2]
dz_ltorso=15
[ERSLaser1]
dz_ltorso=15
[MLaser1]
dz_rtorso=15
[MLaser2]
dz_rtorso=15
[AmmoBinLRM1]
dz_utorso=30
[LRM1]
dz_utorso=20
[END]
[END]
[AUD]