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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

104 lines
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#
###################################################################
# AmmoBin Audio Script
###################################################################
#
#
###################################################################
# AmmoBinEjecting component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EjectStart01
position=FrontDirectPatchPosition
priority=3
mix_presence=0
volume_mix_level=AmmoBinEjectingVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=AmmoBinEjectingComponent
#
###################################################################
# AmmoBinEjected component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EjectButton01
position=RearDirectPatchPosition
priority=3
mix_presence=2
volume_mix_level=AmmoBinEjectedVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
name=AmmoBinEjectedComponent
#
###################################################################
# AmmoBinDumped component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EjectEnd01
position=RearDirectPatchPosition
priority=3
mix_presence=2
volume_mix_level=AmmoBinDumpedVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
name=AmmoBinDumpedComponent
#
###################################################################
# AmmoBinFireWarning component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=Warnings01
position=FrontDirectPatchPosition
priority=2
mix_presence=2
volume_mix_level=WarningVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=AmmoBinFireWarningComponent
#------------------------------------------------------------------
[AudioControlSequence]
audio_component=AmmoBinFireWarningComponent
tempo=160
midi_file=audio\abfwrn01.mid
is_looped=False
dump_value=False
name=AmmoBinFireWarningSequence
[AudioIdleWatcher]
audio_component=AmmoBinFireWarningSequence