Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
76 lines
1.9 KiB
Plaintext
76 lines
1.9 KiB
Plaintext
#
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###################################################################
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# Coolant System Buttons Audio Script
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###################################################################
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#
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#
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###################################################################
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# CoolantLeakWarning component
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###################################################################
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#
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[AudioLogicalTrigger]
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subsystem=MechSubsystem
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attribute=ReportLeak
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audio_component=CoolantLeakWarningSequence
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attribute_match_value=True
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control_ID=StartAudioControlID
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control_value=0.0
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dump_value=False
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[AudioLogicalTrigger]
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subsystem=MechSubsystem
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attribute=ReportLeak
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audio_component=CoolantLeakWarningSequence
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attribute_match_value=False
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control_ID=StopAudioControlID
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control_value=0.0
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dump_value=False
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[!AudioScalarTrigger]
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subsystem=MechSubsystem
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attribute=CoolantMassLeakRate
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audio_component=CoolantLeakWarningSequence
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attribute_value_threshold=0.003
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control_ID_on=StartAudioControlID
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control_ID_off=StopAudioControlID
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control_value_on=0.0
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control_value_off=0.0
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inverse_trigger=False
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dump_value=True
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#
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###################################################################
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# CoolantLeak component
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###################################################################
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#
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[!AudioScalarScale]
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subsystem=MechSubsystem
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attribute=CoolantMassLeakRate
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audio_component=CoolantLeakAmplitudeSmoother
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attribute_value_boundary1=0.0
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attribute_value_boundary2=0.1
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control_ID=TempoAudioControlID
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control_value_boundary1=0.0
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control_value_boundary2=1.0
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exponent=0.5
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dump_value=False
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#------------------------------------------------------------------
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[!AudioScalarTrigger]
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subsystem=MechSubsystem
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attribute=CoolantMassLeakRate
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audio_component=CoolantLeakComponent
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attribute_value_threshold=0.01
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control_ID_on=StartAudioControlID
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control_ID_off=StopAudioControlID
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control_value_on=0.0
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control_value_off=0.0
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inverse_trigger=False
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dump_value=False
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