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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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#
###################################################################
# Mech Internal Collision Audio Script
###################################################################
#
[macro]
CollisionTopSpeed=25
#
###################################################################
# Collision component
###################################################################
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=CollisionExt01
priority=0
mix_presence=0
volume_mix_level=CollisionExternalVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=True
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=CollisionExternalComponent
#------------------------------------------------------------------
#
# resource select
#
[AudioResourceSelector]
audio_source=CollisionExternalComponent
audio_resource_index=CollisionExtIndex
control_ID=100
min_control_value=0.0
max_control_value=1.0
dump_value=False
name=CollisionExternalResourceSelect
#
# sample and hold -> resource select
#
[AudioSampleAndHold]
audio_component=CollisionExternalResourceSelect
control_ID=100
sample_duration=0.0
name=CollisionExternalSampleAndHold
#------------------------------------------------------------------
#
# collision speed -> attack volume
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionExternalComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopSpeed
control_ID=AttackVolumeAudioControlID
control_value_boundary1=0.8
control_value_boundary2=1.0
exponent=0.5
dump_value=False
#------------------------------------------------------------------
#
# collision speed -> filter
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionExternalComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopSpeed
control_ID=BrightnessAudioControlID
control_value_boundary1=0.8
control_value_boundary2=1.0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
[AudioStateTrigger]
subsystem=Entity
attribute=CollisionState
audio_component=CollisionExternalComponent
trigger_state=Mech::InitialHitState
inverse_trigger=0
control_ID=StartAudioControlID
control_value=3.0
dump_value=False