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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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#
###################################################################
# Extended Range Small Laser Audio Script
###################################################################
#
[macro]
LaserFireResource=LaserCFire01
LaserFirePitchOffset=200
LaserFireComponent=ERSLaserFireComponent
LaserFireIndex=LaserCFireIndex
LaserFireResourceSelect=ERSLaserFireResourceSelect
LaserFireSampleAndHold=ERSLaserFireSampleAndHold
#
LaserSustainResource=LaserCSustain01
LaserSustainComponent=ERSLaserSustainComponent
LaserSustainIndex=LaserCSustainIndex
LaserSustainResourceSelect=ERSLaserSustainResourceSelect
LaserSustainSampleAndHold=ERSLaserSustainSampleAndHold
#
LaserReleaseResource=LaserARelease01
LaserReleaseComponent=ERSLaserReleaseComponent
LaserReleaseIndex=LaserAReleaseIndex
LaserReleaseResourceSelect=ERSLaserReleaseResourceSelect
LaserReleaseSampleAndHold=ERSLaserReleaseSampleAndHold
#
LaserChargeResource=LaserACharge01
LaserChargeComponent=ERSLaserChargeComponent
LaserChargeIndex=LaserAChargeIndex
LaserChargeResourceSelect=ERSLaserChargeResourceSelect
LaserChargeSampleAndHold=ERSLaserChargeSampleAndHold
#
LaserLoadedComponent=ERSLaserLoadedComponent
LaserLoadedSequence=ERSLaserLoadedSequence
#
LaserTriggerDuringLoadResource=TriggerDuringLoad01
LaserTriggerDuringLoadComponent=ERSLaserTriggerDuringLoadComponent
#
LaserMisfireResource=LaserAMisfire01
LaserMisfireComponent=ERSLaserMisfireComponent
#
LaserSeekLevelResource=BasicBeep02
LaserSeekLevelComponent=ERSLaserSeekLevelComponent
[include]
file=audio\lsrcmp.scp
#------------------------------------------------------------------
[!macro]
CoolantLeakComponent=AutoCannonCoolantLeakComponent
CoolantLeakAmplitudeSmoother=AutoCannonCoolantLeakAmplitudeSmoother
[!include]
file=audio\cltcmp.scp