Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
74 lines
1.7 KiB
Plaintext
74 lines
1.7 KiB
Plaintext
#
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###################################################################
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# Mech Foot Fall External Audio Script
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###################################################################
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#
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[macro]
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FootFallTopAcceleration=7.0
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FootFallTopSpeed=40.0
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[Dynamic3DPatchSource]
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location=OriginLocation
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resource=FootFallExt01
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priority=0
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mix_presence=0
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volume_mix_level=FootFallExternalVolume
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=True
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use_attack_time_scale=False
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has_compression_curve=False
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compression_duration=0.0
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name=FootFallExternalComponent
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#------------------------------------------------------------------
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#
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# linear acceleration -> filter
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#
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[AudioMotionScale]
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subsystem=Entity
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attribute=LocalAcceleration
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motion_type=0
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motion_value=3
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audio_component=FootFallExternalComponent
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attribute_value_boundary1=0.0
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attribute_value_boundary2=FootFallTopAcceleration
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control_ID=BrightnessAudioControlID
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control_value_boundary1=0.5
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control_value_boundary2=1.0
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exponent=0.5
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dump_value=False
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#
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# linear velocity -> pitch
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#
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[AudioMotionScale]
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subsystem=Entity
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attribute=LocalVelocity
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motion_type=0
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motion_value=3
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audio_component=FootFallExternalComponent
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attribute_value_boundary1=0.0
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attribute_value_boundary2=FootFallTopSpeed
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control_ID=PitchAudioControlID
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control_value_boundary1=-400
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control_value_boundary2=0
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exponent=1.0
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dump_value=False
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#------------------------------------------------------------------
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[AudioLogicalTrigger]
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subsystem=Entity
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attribute=FootStep
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audio_component=FootFallExternalComponent
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attribute_match_value=True
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control_ID=StartAudioControlID
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control_value=1.5
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dump_value=False
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