Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

39 lines
1.3 KiB
Plaintext

#
###################################################################
# Large AutoCannon Audio Script
###################################################################
#
[macro]
ProjectileFireResource=AutoCannonAction01
ProjectileFireVolume=LargeAutoCannonFireVolume
ProjectileFirePitchOffset=-200
ProjectileFireComponent=LargeAutoCannonFireComponent
#
ProjectileLaunchResource=AutoCannonFire01
ProjectileLaunchVolume=LargeAutoCannonLaunchVolume
ProjectileLaunchPitchOffset=-200
ProjectileLaunchComponent=LargeAutoCannonLaunchComponent
#
ProjectileLoadingResource=AutoCannonLoading01
ProjectileLoadingComponent=LargeAutoCannonLoadingComponent
#
ProjectileLoadedResource=AutoCannonLoaded01
ProjectileLoadedComponent=LargeAutoCannonLoadedComponent
ProjectileLoadedSequence=LargeAutoCannonLoadedSequence
#
ProjectileTriggerDuringLoadResource=TriggerDuringLoad01
ProjectileTriggerDuringLoadComponent=LargeAutoCannonTriggerDuringLoadComponent
#
ProjectileMisfireResource=AutoCannonMisfire01
ProjectileMisfireComponent=LargeAutoCannonMisfireComponent
ProjectileMisfireSequence=LargeAutoCannonMisfireSequence
#
ProjectileJamResource=AutoCannonJam01
ProjectileJamComponent=LargeAutoCannonJamComponent
ProjectileJamSequence=LargeAutoCannonJamSequence
[include]
file=audio\prjcmp.scp