Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
172 lines
4.2 KiB
Plaintext
172 lines
4.2 KiB
Plaintext
#
|
|
###################################################################
|
|
# Mech Laser Internal Audio Script
|
|
###################################################################
|
|
#
|
|
|
|
#
|
|
###################################################################
|
|
# Laser Fire component
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=LaserFireComponent
|
|
trigger_state=MechWeapon::Firing
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=1.5
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Laser Sustain component
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=LaserSustainComponent
|
|
trigger_state=MechWeapon::Firing
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=LaserSustainComponent
|
|
trigger_state=MechWeapon::Firing
|
|
inverse_trigger=True
|
|
control_ID=StopAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Laser Release component
|
|
###################################################################
|
|
#
|
|
|
|
[!AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=LaserReleaseComponent
|
|
trigger_state=MechWeapon::Firing
|
|
inverse_trigger=True
|
|
control_ID=StartAudioControlID
|
|
control_value=0.1
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Laser Charge component
|
|
###################################################################
|
|
#
|
|
|
|
#
|
|
# percent charge -> volume
|
|
#
|
|
|
|
[AudioScalarScale]
|
|
subsystem=MechSubsystem
|
|
attribute=PercentDone
|
|
audio_component=LaserChargeComponent
|
|
attribute_value_boundary1=0.0
|
|
attribute_value_boundary2=1.0
|
|
control_ID=VolumeAudioControlID
|
|
control_value_boundary1=0.0
|
|
control_value_boundary2=1.0
|
|
exponent=1.0
|
|
dump_value=False
|
|
|
|
#------------------------------------------------------------------
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=LaserChargeComponent
|
|
trigger_state=MechWeapon::Loading
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=LaserChargeComponent
|
|
trigger_state=MechWeapon::Loading
|
|
inverse_trigger=True
|
|
control_ID=StopAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Laser Loaded component
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=LaserLoadedSequence
|
|
trigger_state=MechWeapon::Loaded
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Laser TriggerDuringLoad component
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=LaserTriggerDuringLoadComponent
|
|
trigger_state=MechWeapon::TriggerDuringLoad
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=1.0
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Laser Misfire component
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=LaserMisfireComponent
|
|
trigger_state=MechWeapon::Misfire
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=1.0
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# LaserSeekLevel component
|
|
###################################################################
|
|
#
|
|
|
|
[AudioControlsButtonMessageWatcher]
|
|
subsystem=MechSubsystem
|
|
message_ID=Emitter::ToggleSeekVoltageMessageID
|
|
audio_component=LaserSeekLevelComponent
|
|
control_ID=StartAudioControlID
|
|
control_value=0.5
|
|
dump_value=False
|
|
|
|
|