Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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#
###################################################################
# Mech Machine Gun Internal Audio Script
###################################################################
#
[macro]
ProjectileMisfireResource=MachineGunMisfire01
ProjectileMisfireVolume=MachineGunMisfireVolume
ProjectileMisfireComponent=MachineGunMisfireComponent
#
ProjectileJamResource=MachineGunJam01
ProjectileJamVolume=MachineGunJamVolume
ProjectileJamComponent=MachineGunJamComponent
#
ProjectileFireResource=MachineGunFire01
ProjectileFireVolume=MachineGunFireVolume
ProjectileFireComponent=MachineGunFireComponent
#
ProjectileEjectResource=EjectButton01
ProjectileEjectComponent=MachineGunEjectComponent
#
###################################################################
# Projectile Fire component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=ProjectileFireResource
position=FrontDirectPatchPosition
priority=3
mix_presence=3
volume_mix_level=ProjectileFireVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=True
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
name=ProjectileFireComponent
#
###################################################################
# Projectile Misfire component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=ProjectileMisfireResource
position=FrontDirectPatchPosition
priority=3
mix_presence=2
volume_mix_level=ProjectileMisfireVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=ProjectileMisfireComponent
#
###################################################################
# Projectile Jam component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=ProjectileJamResource
position=FrontDirectPatchPosition
priority=3
mix_presence=2
volume_mix_level=ProjectileJamVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=1.0
name=ProjectileJamComponent
#
###################################################################
# ProjectileEject component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=ProjectileEjectResource
position=FrontDirectPatchPosition
priority=3
mix_presence=0
volume_mix_level=ProjectileEjectVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=ProjectileEjectComponent