Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

434 lines
10 KiB
Plaintext

#
###################################################################
# Mech Engine Shift Internal Audio Script
###################################################################
#
[macro]
ShiftPitchOffset=0
#
###################################################################
# StandToWalkShift component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EngineShiftFwd01
position=FrontDirectPatchPosition
priority=1
mix_presence=0
volume_mix_level=ShiftVolume
pitch_mix_offset=ShiftPitchOffset
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=StandToWalkShiftComponent
#------------------------------------------------------------------
#
# linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=StandToWalkShiftComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=10.0
control_ID=PitchAudioControlID
control_value_boundary1=-300
control_value_boundary2=0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
# StandToWalk
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=StandToWalkShiftComponent
trigger_state=Mech::RightStandToWalkAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
#
###################################################################
# WalkToStandShift component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EngineShiftRev01
position=FrontDirectPatchPosition
priority=1
mix_presence=0
volume_mix_level=ShiftVolume
pitch_mix_offset=ShiftPitchOffset
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=WalkToStandShiftComponent
#------------------------------------------------------------------
#
# linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=WalkToStandShiftComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=10.0
control_ID=PitchAudioControlID
control_value_boundary1=-300
control_value_boundary2=0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
# WalkToStand
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=WalkToStandShiftComponent
trigger_state=Mech::RightWalkToStandAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=WalkToStandShiftComponent
trigger_state=Mech::LeftWalkToStandAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
# WalkToGimp
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=WalkToStandShiftComponent
trigger_state=Mech::RightWalkToGimpAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=WalkToStandShiftComponent
trigger_state=Mech::LeftWalkToGimpAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
# GimpToStand
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=WalkToStandShiftComponent
trigger_state=Mech::RightGimpToStandAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=WalkToStandShiftComponent
trigger_state=Mech::LeftGimpToStandAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
#
###################################################################
# WalkToRunShift component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EngineShiftFwd01
position=FrontDirectPatchPosition
priority=1
mix_presence=0
volume_mix_level=ShiftVolume
pitch_mix_offset=ShiftPitchOffset
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=WalkToRunShiftComponent
#------------------------------------------------------------------
#
# linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=WalkToRunShiftComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=10.0
control_ID=PitchAudioControlID
control_value_boundary1=-300
control_value_boundary2=0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
# Walk To Run
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=WalkToRunShiftComponent
trigger_state=Mech::RightWalkToRunAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=WalkToRunShiftComponent
trigger_state=Mech::LeftWalkToRunAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
#
###################################################################
# RunToWalkShift component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EngineShiftRev01
position=FrontDirectPatchPosition
priority=1
mix_presence=0
volume_mix_level=ShiftVolume
pitch_mix_offset=ShiftPitchOffset
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=RunToWalkShiftComponent
#------------------------------------------------------------------
#
# linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=RunToWalkShiftComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=10.0
control_ID=PitchAudioControlID
control_value_boundary1=-300
control_value_boundary2=0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
# Run To Walk
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=RunToWalkShiftComponent
trigger_state=Mech::RightRunToWalkAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=RunToWalkShiftComponent
trigger_state=Mech::LeftRunToWalkAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
#
###################################################################
# StandToReverseShift component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EngineShiftFwd01
position=FrontDirectPatchPosition
priority=1
mix_presence=0
volume_mix_level=ShiftVolume
pitch_mix_offset=ShiftPitchOffset
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=StandToReverseShiftComponent
#------------------------------------------------------------------
#
# linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=StandToReverseShiftComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=10.0
control_ID=PitchAudioControlID
control_value_boundary1=-300
control_value_boundary2=0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
# StandToReverse
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=StandToReverseShiftComponent
trigger_state=Mech::RightStandToReverseAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=StandToReverseShiftComponent
trigger_state=Mech::LeftStandToReverseAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
#
###################################################################
# ReverseToStandShift component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EngineShiftRev01
position=FrontDirectPatchPosition
priority=1
mix_presence=0
volume_mix_level=ShiftVolume
pitch_mix_offset=ShiftPitchOffset
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=ReverseToStandComponent
#------------------------------------------------------------------
#
# linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=ReverseToStandComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=10.0
control_ID=PitchAudioControlID
control_value_boundary1=-300
control_value_boundary2=0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
# ReverseToStand
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=ReverseToStandComponent
trigger_state=Mech::RightReverseToStandAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False
[AudioStateTrigger]
subsystem=Entity
attribute=AnimationState
audio_component=ReverseToStandComponent
trigger_state=Mech::LeftReverseToStandAnimation
inverse_trigger=False
control_ID=StartAudioControlID
control_value=1.0
dump_value=False