Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

813 lines
17 KiB
Plaintext

#
#------------------------------------------------------------------
# Static audio resources
#------------------------------------------------------------------
#
#
#------------------------------------------------------------------
# AUTO CANNON
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=1
patch_ID=75
name=AutoCannonLoaded01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, AutoCannonLoaded01LOD1
name=AutoCannonLoaded01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=73
name=AutoCannonLoading01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, AutoCannonLoading01LOD1
name=AutoCannonLoading01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=41
name=AutoCannonMisfire01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=115
[PatchResource]
audio_level_of_detail=0.0, AutoCannonMisfire01LOD1
name=AutoCannonMisfire01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=70
name=AutoCannonJam01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, AutoCannonJam01LOD1
name=AutoCannonJam01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=42
name=AutoCannonFire01LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, AutoCannonFire01LOD1
name=AutoCannonFire01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=43
name=AutoCannonAction01LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, AutoCannonAction01LOD1
name=AutoCannonAction01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=44
name=ProjectileATravel01LOD1
voice_count=1
render_type=SustainedAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, ProjectileATravel01LOD1
name=ProjectileATravel01
#
#------------------------------------------------------------------
# AUTO CANON EXTERNAL
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=1
patch_ID=55
name=AutoCannonFireExt01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, AutoCannonFireExt01LOD1
name=AutoCannonFireExt01
#
#------------------------------------------------------------------
# AUTOCANON EXPLOSIONS
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=2
patch_ID=31
name=MedExplosion01LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=78
name=MedExplosion01LOD2
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosion01LOD1
audio_level_of_detail=300.0, MedExplosion01LOD2
name=MedExplosion01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=32
name=MedExplosion02LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=79
name=MedExplosion02LOD2
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosion02LOD1
audio_level_of_detail=300.0, MedExplosion02LOD2
name=MedExplosion02
[PatchLevelOfDetail]
bank_ID=2
patch_ID=33
name=MedExplosion03LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=80
name=MedExplosion03LOD2
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosion03LOD1
audio_level_of_detail=300.0, MedExplosion03LOD2
name=MedExplosion03
[PatchLevelOfDetail]
bank_ID=2
patch_ID=34
name=MedExplosion04LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=81
name=MedExplosion04LOD2
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosion04LOD1
audio_level_of_detail=300.0, MedExplosion04LOD2
name=MedExplosion04
[PatchLevelOfDetail]
bank_ID=2
patch_ID=35
name=MedExplosion05LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=82
name=MedExplosion05LOD2
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosion05LOD1
audio_level_of_detail=300.0, MedExplosion05LOD2
name=MedExplosion05
[AudioResourceIndex]
audio_resource=MedExplosion01
audio_resource=MedExplosion02
audio_resource=MedExplosion03
audio_resource=MedExplosion04
audio_resource=MedExplosion05
name=ProjectileExplosionIndex
[PatchLevelOfDetail]
bank_ID=2
patch_ID=84
name=MedExplosionInt01LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosionInt01LOD1
name=MedExplosionInt01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=85
name=MedExplosionInt02LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosionInt02LOD1
name=MedExplosionInt02
[PatchLevelOfDetail]
bank_ID=2
patch_ID=86
name=MedExplosionInt03LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosionInt03LOD1
name=MedExplosionInt03
[PatchLevelOfDetail]
bank_ID=2
patch_ID=87
name=MedExplosionInt04LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosionInt04LOD1
name=MedExplosionInt04
[PatchLevelOfDetail]
bank_ID=2
patch_ID=88
name=MedExplosionInt05LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MedExplosionInt05LOD1
name=MedExplosionInt05
[AudioResourceIndex]
audio_resource=MedExplosionInt01
audio_resource=MedExplosionInt02
audio_resource=MedExplosionInt03
audio_resource=MedExplosionInt04
audio_resource=MedExplosionInt05
name=ProjectileExplosionIntIndex
#
#------------------------------------------------------------------
# MACHINE GUN
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=1
patch_ID=68
name=MachineGunMisfire01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=90
[PatchResource]
audio_level_of_detail=0.0, MachineGunMisfire01LOD1
name=MachineGunMisfire01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=69
name=MachineGunJam01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunJam01LOD1
name=MachineGunJam01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=62
name=MachineGunFire01LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunFire01LOD1
name=MachineGunFire01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=63
name=MachineGunFire02LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunFire02LOD1
name=MachineGunFire02
[PatchLevelOfDetail]
bank_ID=1
patch_ID=64
name=MachineGunFire03LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunFire03LOD1
name=MachineGunFire03
[PatchLevelOfDetail]
bank_ID=1
patch_ID=65
name=MachineGunFire04LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunFire04LOD1
name=MachineGunFire04
[PatchLevelOfDetail]
bank_ID=1
patch_ID=66
name=MachineGunFire05LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunFire05LOD1
name=MachineGunFire05
[PatchLevelOfDetail]
bank_ID=1
patch_ID=67
name=MachineGunFire06LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunFire06LOD1
name=MachineGunFire06
[AudioResourceIndex]
audio_resource=MachineGunFire01
audio_resource=MachineGunFire02
audio_resource=MachineGunFire03
audio_resource=MachineGunFire04
audio_resource=MachineGunFire05
audio_resource=MachineGunFire06
name=MachineGunFireIndex
#
#------------------------------------------------------------------
# MACHINE GUN EXTERNAL
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=1
patch_ID=72
name=MachineGunFireExt01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunFireExt01LOD1
name=MachineGunFireExt01
#
#------------------------------------------------------------------
# MACHINE GUN EXPLOSION
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=2
patch_ID=65
name=MachineGunExplosion01LOD01
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunExplosion01LOD01
name=MachineGunExplosion01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=66
name=MachineGunExplosion02LOD01
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunExplosion02LOD01
name=MachineGunExplosion02
[PatchLevelOfDetail]
bank_ID=2
patch_ID=67
name=MachineGunExplosion03LOD01
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunExplosion03LOD01
name=MachineGunExplosion03
[PatchLevelOfDetail]
bank_ID=2
patch_ID=68
name=MachineGunExplosion04LOD01
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunExplosion04LOD01
name=MachineGunExplosion04
[AudioResourceIndex]
audio_resource=MachineGunExplosion01
audio_resource=MachineGunExplosion02
audio_resource=MachineGunExplosion03
audio_resource=MachineGunExplosion04
name=MachineGunExplosionIndex
[PatchLevelOfDetail]
bank_ID=2
patch_ID=69
name=MachineGunExpCraft01LOD01
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunExpCraft01LOD01
name=MachineGunExpCraft01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=70
name=MachineGunExpCraft02LOD01
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunExpCraft02LOD01
name=MachineGunExpCraft02
[PatchLevelOfDetail]
bank_ID=2
patch_ID=71
name=MachineGunExpCraft03LOD01
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunExpCraft03LOD01
name=MachineGunExpCraft03
[PatchLevelOfDetail]
bank_ID=2
patch_ID=72
name=MachineGunExpCraft04LOD01
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MachineGunExpCraft04LOD01
name=MachineGunExpCraft04
[AudioResourceIndex]
audio_resource=MachineGunExpCraft01
audio_resource=MachineGunExpCraft02
audio_resource=MachineGunExpCraft03
audio_resource=MachineGunExpCraft04
name=MachineGunExpCraftIndex
#
#------------------------------------------------------------------
# MISSILES
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=1
patch_ID=36
name=MissileMisfire01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MissileMisfire01LOD1
name=MissileMisfire01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=71
name=MissileJam01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MissileJam01LOD1
name=MissileJam01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=37
name=MissileLaunch01LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MissileLaunch01LOD1
name=MissileLaunch01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=38
name=MissileTravel01LOD1
voice_count=1
render_type=SustainedAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MissileTravel01LOD1
name=MissileTravel01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=39
name=MissileLoading01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=70
[PatchResource]
audio_level_of_detail=0.0, MissileLoading01LOD1
name=MissileLoading01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=40
name=MissileLoaded01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MissileLoaded01LOD1
name=MissileLoaded01
#
#------------------------------------------------------------------
# MISSILE EXPLOSIONS
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=2
patch_ID=26
name=BigExplosion01LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=73
name=BigExplosion01LOD2
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosion01LOD1
audio_level_of_detail=300.0, BigExplosion01LOD2
name=BigExplosion01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=27
name=BigExplosion02LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=74
name=BigExplosion02LOD2
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosion02LOD1
audio_level_of_detail=300.0, BigExplosion02LOD2
name=BigExplosion02
[PatchLevelOfDetail]
bank_ID=2
patch_ID=28
name=BigExplosion03LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=75
name=BigExplosion03LOD2
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosion03LOD1
audio_level_of_detail=300.0, BigExplosion03LOD2
name=BigExplosion03
[PatchLevelOfDetail]
bank_ID=2
patch_ID=29
name=BigExplosion04LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=76
name=BigExplosion04LOD2
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosion04LOD1
audio_level_of_detail=300.0, BigExplosion04LOD2
name=BigExplosion04
[PatchLevelOfDetail]
bank_ID=2
patch_ID=30
name=BigExplosion05LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=77
name=BigExplosion05LOD2
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosion05LOD1
audio_level_of_detail=300.0, BigExplosion05LOD2
name=BigExplosion05
[AudioResourceIndex]
audio_resource=BigExplosion01
audio_resource=BigExplosion02
audio_resource=BigExplosion03
audio_resource=BigExplosion04
audio_resource=BigExplosion05
name=MissileExplosionIndex
[PatchLevelOfDetail]
bank_ID=2
patch_ID=92
name=BigExplosionInt01LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosionInt01LOD1
name=BigExplosionInt01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=93
name=BigExplosionInt02LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosionInt02LOD1
name=BigExplosionInt02
[PatchLevelOfDetail]
bank_ID=2
patch_ID=94
name=BigExplosionInt03LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosionInt03LOD1
name=BigExplosionInt03
[PatchLevelOfDetail]
bank_ID=2
patch_ID=95
name=BigExplosionInt04LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosionInt04LOD1
name=BigExplosionInt04
[PatchLevelOfDetail]
bank_ID=2
patch_ID=96
name=BigExplosionInt05LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BigExplosionInt05LOD1
name=BigExplosionInt05
[AudioResourceIndex]
audio_resource=BigExplosionInt01
audio_resource=BigExplosionInt02
audio_resource=BigExplosionInt03
audio_resource=BigExplosionInt04
audio_resource=BigExplosionInt05
name=MissileExplosionIntIndex