Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

638 lines
13 KiB
Plaintext

#
#------------------------------------------------------------------
# Static audio resources
#------------------------------------------------------------------
#
#
#------------------------------------------------------------------
# DAMAGE
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=2
patch_ID=89
name=Damage01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=100
[PatchResource]
audio_level_of_detail=0.0, Damage01LOD1
name=Damage01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=90
name=Damage02LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=100
[PatchResource]
audio_level_of_detail=0.0, Damage02LOD1
name=Damage02
[PatchLevelOfDetail]
bank_ID=2
patch_ID=91
name=Damage03LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=60
[PatchResource]
audio_level_of_detail=0.0, Damage03LOD1
name=Damage03
[PatchLevelOfDetail]
bank_ID=2
patch_ID=98
name=ElectricDamage01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, ElectricDamage01LOD1
name=ElectricDamage01
#
#------------------------------------------------------------------
# DESTROYED
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=2
patch_ID=64
name=DestroyedInt06LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, DestroyedInt06LOD1
name=DestroyedInt06
[PatchLevelOfDetail]
bank_ID=2
patch_ID=83
name=MechExplosion01LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MechExplosion01LOD1
name=MechExplosion01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=97
name=MechFireLoop01LOD1
voice_count=1
render_type=SustainedAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MechFireLoop01LOD1
name=MechFireLoop01
#
#------------------------------------------------------------------
# AUX EXPLOSIONS
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=2
patch_ID=108
name=SmallExplosion01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, SmallExplosion01LOD1
name=SmallExplosion01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=109
name=SmallExplosion02LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, SmallExplosion02LOD1
name=SmallExplosion02
[PatchLevelOfDetail]
bank_ID=2
patch_ID=110
name=SmallExplosion03LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, SmallExplosion03LOD1
name=SmallExplosion03
[PatchLevelOfDetail]
bank_ID=2
patch_ID=111
name=SmallExplosion04LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, SmallExplosion04LOD1
name=SmallExplosion04
[AudioResourceIndex]
audio_resource=SmallExplosion01
audio_resource=SmallExplosion02
audio_resource=SmallExplosion03
audio_resource=SmallExplosion04
name=SmallExplosionIndex
[PatchLevelOfDetail]
bank_ID=2
patch_ID=112
name=SmallFireLoop01LOD1
voice_count=1
render_type=SustainedAudioRenderType
max_filter_cutoff=110
[PatchResource]
audio_level_of_detail=0.0, SmallFireLoop01LOD1
name=SmallFireLoop01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=117
name=Crunch01LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchLevelOfDetail]
bank_ID=2
patch_ID=118
name=Crunch01LOD2
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, Crunch01LOD1
audio_level_of_detail=60.0, Crunch01LOD2
name=Crunch01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=119
name=AuxExplosion01LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=105
[PatchLevelOfDetail]
bank_ID=2
patch_ID=120
name=AuxExplosion01LOD2
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=105
[PatchResource]
audio_level_of_detail=0.0, AuxExplosion01LOD1
audio_level_of_detail=120.0, AuxExplosion01LOD2
name=AuxExplosion01
#
#------------------------------------------------------------------
# COOLANT
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=1
patch_ID=90
name=CoolantLeak01LOD1
voice_count=1
render_type=SustainedAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantLeak01LOD1
name=CoolantLeak01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=101
name=CoolantDumpStart01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantDumpStart01LOD1
name=CoolantDumpStart01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=91
name=CoolantDump01LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantDump01LOD1
name=CoolantDump01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=97
name=CoolantDump02LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantDump02LOD1
name=CoolantDump02
[PatchLevelOfDetail]
bank_ID=1
patch_ID=100
name=CoolantDump03LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantDump03LOD1
name=CoolantDump03
[PatchLevelOfDetail]
bank_ID=1
patch_ID=102
name=CoolantDump04LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantDump04LOD1
name=CoolantDump04
[PatchLevelOfDetail]
bank_ID=1
patch_ID=103
name=CoolantDump05LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantDump05LOD1
name=CoolantDump05
[PatchLevelOfDetail]
bank_ID=1
patch_ID=104
name=CoolantDumpExt01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=100
[PatchResource]
audio_level_of_detail=0.0, CoolantDumpExt01LOD1
name=CoolantDumpExt01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=93
name=CoolantPressureIncrease01LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantPressureIncrease01LOD1
name=CoolantPressureIncrease01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=89
name=CoolantPressureIncrease02LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantPressureIncrease02LOD1
name=CoolantPressureIncrease02
[PatchLevelOfDetail]
bank_ID=1
patch_ID=98
name=CoolantPressureIncrease03LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantPressureIncrease03LOD1
name=CoolantPressureIncrease03
[PatchLevelOfDetail]
bank_ID=1
patch_ID=94
name=CoolantPressureDecrease01LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantPressureDecrease01LOD1
name=CoolantPressureDecrease01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=92
name=CoolantPressureDecrease02LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantPressureDecrease02LOD1
name=CoolantPressureDecrease02
[PatchLevelOfDetail]
bank_ID=1
patch_ID=99
name=CoolantPressureDecrease03LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, CoolantPressureDecrease03LOD1
name=CoolantPressureDecrease03
#
#------------------------------------------------------------------
# ALARMS
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=1
patch_ID=74
name=IncomingAlarm01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, IncomingAlarm01LOD1
name=IncomingAlarm01
#
#------------------------------------------------------------------
# WARNINGS
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=2
patch_ID=113
name=Warnings01LOD1
voice_count=1
render_type=SustainedAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, Warnings01LOD1
name=Warnings01
#
#------------------------------------------------------------------
# BUTTONS
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=1
patch_ID=78
name=BasicBeep01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BasicBeep01LOD1
name=BasicBeep01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=79
name=BasicClick01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BasicClick01LOD1
name=BasicClick01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=80
name=DefaultButton01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, DefaultButton01LOD1
name=DefaultButton01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=81
name=DuckServo01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, DuckServo01LOD1
name=DuckServo01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=82
name=MapZoom01LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, MapZoom01LOD1
name=MapZoom01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=83
name=ProgramButton01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, ProgramButton01LOD1
name=ProgramButton01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=84
name=ViewSwitch01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=100
[PatchResource]
audio_level_of_detail=0.0, ViewSwitch01LOD1
name=ViewSwitch01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=85
name=GeneratorSelect01LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, GeneratorSelect01LOD1
name=GeneratorSelect01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=86
name=BasicBeep02LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, BasicBeep02LOD1
name=BasicBeep02
[PatchLevelOfDetail]
bank_ID=1
patch_ID=87
name=EjectButton01LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, EjectButton01LOD1
name=EjectButton01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=95
name=EjectStart01LOD1
voice_count=2
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, EjectStart01LOD1
name=EjectStart01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=96
name=EjectEnd01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, EjectEnd01LOD1
name=EjectEnd01
[PatchLevelOfDetail]
bank_ID=1
patch_ID=88
name=EngButton01LOD1
voice_count=3
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, EngButton01LOD1
name=EngButton01
#
#------------------------------------------------------------------
# DEATH & TRANSLOCATION
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=2
patch_ID=114
name=Translocation01LOD1
voice_count=1
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, Translocation01LOD1
name=Translocation01
[PatchLevelOfDetail]
bank_ID=2
patch_ID=115
name=Death01LOD1
voice_count=4
render_type=TransientAudioRenderType
max_filter_cutoff=127
[PatchResource]
audio_level_of_detail=0.0, Death01LOD1
name=Death01
#
#------------------------------------------------------------------
# ENVIRONMENTAL
#------------------------------------------------------------------
#
[PatchLevelOfDetail]
bank_ID=1
patch_ID=105
name=WindLoop01LOD1
voice_count=1
render_type=SustainedAudioRenderType
max_filter_cutoff=100
[PatchResource]
audio_level_of_detail=0.0, WindLoop01LOD1
name=WindLoop01