Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
657 lines
18 KiB
INI
657 lines
18 KiB
INI
//
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// New format INI file to handle day or night (uses definitions from old
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// arenday.ini and arennite.ini files
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//
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// Note that compare and branch statements support matching with wildcards (*)
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// of multiple arguments ie:
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//
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// compare=location,time,scenario
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// branch=arena1,day,*,arena_defaults
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// branch=arctic,*,*,arena_defaults
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//
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// All munga/renderer settings on the page are processed first,
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// then all the include pages are visited, finally the compare/branch is
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// evaluated. There can be only one compare per page, as many branches as you
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// like. The branches are tested in the order they appear, the first branch
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// that matches will be the one taken, the rest will be ignored. ANY page may
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// contain compare/branch statements.
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//
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// Compare currently knows about location, weather, time and scenario. Any
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// or all of these can be used in any order.
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//
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// GOTCHA: because of some internal restrictions, all light= statements must
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// appear on one page. Several pages may contain light= statements, but if the
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// branching structure of the INI file causes it to visit two pages containing
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// light= statements, an error will result. The ambient= setting should also
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// appear only once for the time being.
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//
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// BE AWARE: That it is ok to have various settings get encountered twice, the
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// last one encountered will be the one that sticks. So it is possible to
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// define defaults at the top of an INI file that will be overridden lower
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// down in the branching structure.
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//
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// This is the main page, where the INI reader will always start.
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[main]
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debug=False
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include=dpl_defaults
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compare=location,time
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branch=arena1,day,arena_day_default
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branch=arena1,night,arena_night_default
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branch=arena1,morning,arena_morning_default
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branch=arena1,evening,arena_evening_default
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//
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branch=arena2,day,arena_day_default
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branch=arena2,night,arena_night_default
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branch=arena2,morning,arena_morning_default
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branch=arena2,evening,arena_evening_default
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//
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branch=polar1,day,polar_day_default
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branch=polar1,night,polar_night_default
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branch=polar1,morning,polar_morning_default
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branch=polar1,evening,polar_evening_default
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//
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branch=polar2,day,polar_day_default
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branch=polar2,night,polar_night_default
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branch=polar2,morning,polar_morning_default
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branch=polar2,evening,polar_evening_default
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//
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branch=polar3,day,polar_day_default
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branch=polar3,night,polar_night_default
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branch=polar3,morning,polar_morning_default
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branch=polar3,evening,polar_evening_default
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//
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branch=polar4,day,polar_day_default
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branch=polar4,night,polar_night_default
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branch=polar4,morning,polar_morning_default
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branch=polar4,evening,polar_evening_default
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// DAVE, leave this one in as a catch-all
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branch=*,*,arena_day_default
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//------------------------------------------------------------------------------
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// Default settings page, this insures that all required dpl settings will be
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// made so the program will run ok. All these settings can be overridden later
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// in the load process.
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//------------------------------------------------------------------------------
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[dpl_defaults]
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objectpath=.\video\geo
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materialpath=.\video\mat
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texmappath=.\video\tex
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viewangle=60.0
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clip=0.20 1300.0
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fog=200.0 1250.0 0.32 0.3 0.5
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backgnd=0.4 0.6 0.8
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//------------------------------------------------------------------------------
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// Settings for arena during the day
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//------------------------------------------------------------------------------
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[arena_day_default]
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objectpath=.\video\geo\day
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objectpath=.\video\geo\arena
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materialpath=.\video\mat\day
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materialpath=.\video\mat\arena
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ambient=0.55 0.5 0.65
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light=1.10 0.9 1.00 -50 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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compare=weather
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branch=clear,ardayclear
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branch=fog,ardayfog
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branch=soup,ardaysoup
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//
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//------------------------------------------------------------------------------
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//Day clear settings
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//------------------------------------------------------------------------------
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[ardayclear]
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clip=0.25 1300.0
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fog=200.0 1250.0 0.32 0.3 0.5
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//
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//------------------------------------------------------------------------------
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//Day fog settings
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//------------------------------------------------------------------------------
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[ardayfog]
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clip=0.25 650.0
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fog=50.0 600.0 0.52 0.5 0.6
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//
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//------------------------------------------------------------------------------
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//Day soup settings
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//------------------------------------------------------------------------------
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[ardaysoup]
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clip=0.25 450.0
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fog=10.0 400.0 0.42 0.4 0.5
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//
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//------------------------------------------------------------------------------
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// Settings for arena at night
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//------------------------------------------------------------------------------
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[arena_night_default]
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objectpath=.\video\geo\night
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objectpath=.\video\geo\arena
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materialpath=.\video\mat\night
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materialpath=.\video\mat\arena
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fog=40.0 400.0 0.1 0.07 0.15
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nosearchlightfog=5.0 400.0 0.1 0.07 0.15
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ambient=0.8 0.6 0.7
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light=0.1 0.08 0.18 -50 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_night
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//------------------------------------------------------------------------------
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// Settings for arena at morning
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//------------------------------------------------------------------------------
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[arena_morning_default]
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objectpath=.\video\geo\morning
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objectpath=.\video\geo\arena
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materialpath=.\video\mat\morning
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materialpath=.\video\mat\arena
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clip=0.25 1100.0
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fog=150.0 1000.0 0.23 0.15 0.32
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ambient=0.5 0.4 0.6
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light=0.4 0.30 0.6 -30 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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compare=weather
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branch=clear,armornclear
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branch=fog,armornfog
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branch=soup,armornsoup
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[armornclear]
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fog=150.0 1400.0 0.43 0.35 0.52
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clip=0.25 1450.0
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[armornfog]
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fog=90.0 600.0 0.43 0.35 0.52
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clip=0.25 750.0
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[armornsoup]
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fog=50.0 400.0 0.43 0.35 0.52
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clip=0.25 450.0
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//------------------------------------------------------------------------------
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// Settings for arena at evening
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//------------------------------------------------------------------------------
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[arena_evening_default]
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objectpath=.\video\geo\evening
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objectpath=.\video\geo\arena
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materialpath=.\video\mat\evening
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materialpath=.\video\mat\arena
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ambient=0.5 0.55 0.7
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light=0.85 0.30 0.5 -20 190 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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compare=weather
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branch=clear,areveclear
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branch=fog,arevefog
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branch=soup,arevesoup
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[areveclear]
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fog=150.0 1400.0 0.23 0.15 0.26
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clip=0.25 1450.0
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[arevefog]
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fog=80.0 600.0 0.23 0.15 0.26
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clip=0.25 850.0
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[arevesoup]
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fog=40.0 300.0 0.38 0.28 0.26
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clip=0.25 350.0
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//------------------------------------------------------------------------------
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// Settings for polar during the day
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//------------------------------------------------------------------------------
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[polar_day_default]
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objectpath=.\video\geo\day
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objectpath=.\video\geo\polar
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materialpath=.\video\mat\day
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materialpath=.\video\mat\polar
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ambient=0.45 0.4 0.45
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light=1.10 0.9 1.00 -50 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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clip=0.25 1300.0
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fog=100.0 1250.0 0.32 0.3 0.65
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compare=weather
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branch=clear,pldayclear
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branch=fog,pldayfog
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branch=soup,pldaysoup
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//
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//------------------------------------------------------------------------------
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//Day clear settings
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//------------------------------------------------------------------------------
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[pldayclear]
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clip=0.25 1100.0
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fog=100.0 1050.0 0.32 0.3 0.65
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//
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//------------------------------------------------------------------------------
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//Day fog settings
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//------------------------------------------------------------------------------
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[pldayfog]
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clip=0.25 650.0
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fog=50.0 600.0 0.45 0.5 0.65
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//
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//------------------------------------------------------------------------------
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//Day soup settings
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//------------------------------------------------------------------------------
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[pldaysoup]
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clip=0.25 450.0
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fog=10.0 400.0 0.52 0.54 0.58
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//
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//------------------------------------------------------------------------------
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// Settings for polar at night
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//------------------------------------------------------------------------------
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[polar_night_default]
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objectpath=.\video\geo\night
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objectpath=.\video\geo\polar
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materialpath=.\video\mat\night
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materialpath=.\video\mat\polar
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clip=0.25 1100.0
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fog=40.0 400.0 0.01 0.01 0.2
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nosearchlightfog=5.0 400.0 0.12 0.08 0.15
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ambient=0.8 0.8 0.8
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light=0.1 0.08 0.18 -50 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_night
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//------------------------------------------------------------------------------
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// Settings for polar at morning
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//------------------------------------------------------------------------------
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[polar_morning_default]
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objectpath=.\video\geo\morning
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objectpath=.\video\geo\polar
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materialpath=.\video\mat\morning
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materialpath=.\video\mat\polar
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clip=0.25 1300.0
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fog=150.0 1250.0 0.23 0.15 0.32
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ambient=0.5 0.4 0.6
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light=0.55 0.30 0.5 -30 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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compare=weather
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branch=clear,plmrnclear
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branch=fog,plmrnfog
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branch=soup,plmrnsoup
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//
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//------------------------------------------------------------------------------
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//Morning clear settings
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//------------------------------------------------------------------------------
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[plmrnclear]
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fog=150.0 1200.0 0.23 0.15 0.32
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clip=0.25 1250.0
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//
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//------------------------------------------------------------------------------
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//Morning fog settings
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//------------------------------------------------------------------------------
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[plmrnfog]
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fog=80.0 800.0 0.23 0.15 0.32
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clip=0.25 850.0
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//
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//------------------------------------------------------------------------------
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//Morning soup settings
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//------------------------------------------------------------------------------
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[plmrnsoup]
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fog=50.0 400.0 0.27 0.2 0.35
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clip=0.25 450.0
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//
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//------------------------------------------------------------------------------
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// Settings for polar at evening
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//------------------------------------------------------------------------------
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[polar_evening_default]
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objectpath=.\video\geo\evening
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objectpath=.\video\geo\polar
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materialpath=.\video\mat\evening
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materialpath=.\video\mat\polar
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ambient=0.5 0.4 0.6
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light=0.75 0.40 0.6 -30 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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compare=weather
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branch=clear,pleveclear
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branch=fog,plevefog
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branch=soup,plevesoup
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//
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//------------------------------------------------------------------------------
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//Evening clear settings
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//------------------------------------------------------------------------------
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[pleveclear]
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fog=150.0 1200.0 0.27 0.15 0.32
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clip=0.25 1250.0
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//
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//------------------------------------------------------------------------------
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//Evening fog settings
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//------------------------------------------------------------------------------
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[plevefog]
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fog=80.0 800.0 0.27 0.15 0.32
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clip=0.25 850.0
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//
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//------------------------------------------------------------------------------
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//Evening soup settings
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//------------------------------------------------------------------------------
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[plevesoup]
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fog=50.0 400.0 0.32 0.2 0.35
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clip=0.25 450.0
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//
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//------------------------------------------------------------------------------
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// Some shapes that must be cached, we don't have day/night versions of these
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// so everyone just caches this stuff for now.
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//------------------------------------------------------------------------------
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[shapes_to_cache]
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cache=tsphere.bgf
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cache=tmst_c.bgf
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cache=shock.bgf
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cache=exp.bgf
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cache=spk1.bgf
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//------------------------------------------------------------------------------
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// Some effects to load, currently we don't have any day/night versions so
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// everyone just loads this page
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//------------------------------------------------------------------------------
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[effects_to_load]
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//
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// REMEMBER DO NOT change the numbers of these effects, unfortunately many
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// of them are embedded as magic numbers in code or resources.
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//
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// 9 is light mech damage (internal)
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psfx9=idam1.pfx
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// 10 is medium mech damage (internal)
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psfx10=idam2.pfx
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// 11 is heavy mech damage (internal)
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psfx11=idam3.pfx
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// 12 is critical mech damage (internal)
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psfx12=idam4.pfx
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// 13 is mech damage zone "destroyed" (internal)
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psfx13=idam5.pfx
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// Special effects to load
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specialfx3=Chunks
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specialfx4=MissileLaunch1
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specialfx5=MissileLaunch2
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specialfx6=Explosion3
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specialfx7=MachineGun
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specialfx8=PPCHit
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specialfx9=LaserHit
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specialfx10=MissileHit
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specialfx11=CannonHit
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specialfx12=GroundHit
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specialfx13=MinorHit
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specialfx14=MajordHit
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specialfx15=Fireball
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//------------------------------------------------------------------------------
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// These are the definitions of the various old-style special effects.
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//------------------------------------------------------------------------------
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[Chunks]
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texture=btfx:firesmoke1_scr_tex
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type=0
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size=1.5
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velocity=40.0
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v_bias=1.1
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y_off=-1.0
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cook=3.200 2.3 1.30
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varience=3.40
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gravity=34.0
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cool=0.92 0.050
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count=12
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repeats=1
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[MissileLaunch1]
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texture=btfx:firesmoke1_scr_tex
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type=2
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size=8.0
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velocity=15.0
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v_bias=0.3
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y_off=-3.0
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cook=2.200 0.50 0.30
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varience=0.40
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gravity=8.0
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cool=0.80 0.050
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count=8
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repeats=1
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[MissileLaunch2]
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texture=btfx:firesmoke1_scr_tex
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type=2
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size=4.55
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velocity=10
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v_bias=0.4
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y_off=-3.0
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cook=1.200 0.90 0.90
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varience=1.20
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gravity=6.0
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cool=0.90 0.050
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count=8
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repeats=1
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[Explosion3]
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texture=btfx:firesmoke1_scr_tex
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type=2
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size=7.05
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velocity=3.20
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v_bias=4.0
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y_off=-40.0
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cook=1.200 0.50 0.20
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varience=1.20
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gravity=3.0
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cool=0.982 0.013
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count=3
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repeats=1
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[MachineGun]
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texture=NOTEXT
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type=2
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size=0
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velocity=4.50
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v_bias=0.5
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y_off=-3.0
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cook=2.700 0.70 0.00
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varience=0.50
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gravity=0.4
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cool=0.94 0.053
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count=12
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repeats=1
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[PPCHit]
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texture=btfx:firesmoke1_scr_tex
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type=2
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size=2.9
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velocity=7.00
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v_bias=0.5
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y_off=-3.0
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cook=0.600 1.70 4.00
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varience=0.80
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gravity=4.0
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cool=0.7 0.083
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count=5
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repeats=1
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[LaserHit]
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texture=btfx:firesmoke1_scr_tex
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type=2
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size=1.9
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velocity=3.00
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v_bias=0.1
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y_off=-3.0
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cook=4.600 0.95 0.50
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varience=0.80
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gravity=0.5
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cool=0.7 0.153
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count=5
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repeats=1
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[MissileHit]
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texture=btfx:firesmoke1_scr_tex
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type=2
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size=12
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velocity=16.00
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v_bias=0.2
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y_off=-3.0
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cook=4.600 2.00 1.50
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varience=0.80
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gravity=0.5
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cool=0.5 0.353
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count=9
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repeats=1
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[CannonHit]
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texture=btfx:firesmoke1_scr_tex
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type=2
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size=3
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velocity=4.00
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v_bias=0.2
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y_off=-3.0
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cook=4.600 2.00 1.20
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varience=0.80
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gravity=0.5
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cool=0.3 0.353
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count=9
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repeats=1
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[GroundHit]
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texture=btfx:firesmoke1_scr_tex
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type=2
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size=8.3
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velocity=9.40
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v_bias=0.01
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y_off=-1.0
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cook=1.300 1.00 0.85
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varience=0.40
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gravity=0.8
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cool=0.92 0.05
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count=8
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repeats=1
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[MinorHit]
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texture=btfx:firesmoke1_scr_tex
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type=1
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size=2.1
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velocity=1.80
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v_bias=1.1
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y_off=-3.0
|
|
cook=2.900 1.00 0.5
|
|
varience=0.60
|
|
gravity=1.8
|
|
cool=0.80 0.025
|
|
count=5
|
|
repeats=1
|
|
|
|
[MajorHit]
|
|
texture=btfx:firesmoke1_scr_tex
|
|
type=1
|
|
size=6.1
|
|
velocity=5.20
|
|
v_bias=1.0
|
|
y_off=-3.0
|
|
cook=2.900 1.00 0.5
|
|
varience=0.60
|
|
gravity=1.8
|
|
cool=0.80 0.025
|
|
count=4
|
|
repeats=1
|
|
|
|
|
|
[Fireball]
|
|
texture=btfx:firesmoke2_scr_tex
|
|
type=2
|
|
size=14
|
|
velocity=18
|
|
v_bias=0.99
|
|
y_off=-19.0
|
|
cook=2.900 0.60 0.1
|
|
varience=0.50
|
|
gravity=-1.5
|
|
cool=0.90 0.023
|
|
count=12
|
|
repeats=1
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Day versions of PFX's
|
|
//------------------------------------------------------------------------------
|
|
[pfx_day]
|
|
//
|
|
// REMEMBER DO NOT change the numbers of these effects, unfortunately many
|
|
// of them are embedded as magic numbers in code or resources.
|
|
//
|
|
// 0 is the lrm smoke trail
|
|
psfx0=dsrm.pfx
|
|
// 1 is the mech death/rubble smoke plume
|
|
psfx1=ddthsmk.pfx
|
|
// 2 is light mech damage (external)
|
|
psfx2=ddam1.pfx
|
|
// 3 is medium mech damage (external)
|
|
psfx3=ddam2.pfx
|
|
// 4 is heavy mech damage (external)
|
|
psfx4=ddam3.pfx
|
|
// 5 is critical mech damage (external)
|
|
psfx5=ddam4.pfx
|
|
// 6 is the effect (currently) used on all projectile guns (external)
|
|
psfx6=dafc.pfx
|
|
// 7 is the big explosion used as part of mech death
|
|
psfx7=dnboom.pfx
|
|
// 8 is mech damage zone "destroyed" (external)
|
|
psfx8=ddam5.pfx
|
|
// 14 is the effect (currently) used on all projectile guns (internal)
|
|
psfx14=dafc.pfx
|
|
// 15 is the effect used for truck blowing up
|
|
psfx15=dtrkboom.pfx
|
|
// 16 is the effect used for truck burning
|
|
psfx16=dtrkburn.pfx
|
|
// 17 is the effect used for building exploding
|
|
psfx17=dbigboom.pfx
|
|
// medium fiery explosion
|
|
psfx18=dmedboom.pfx
|
|
// Coolant flush
|
|
psfx19=flush.pfx
|
|
// small explosion
|
|
psfx20=dsmlboom.pfx
|
|
// non fiery smoke
|
|
psfx21=smlsmoke.pfx
|
|
// small bright flash
|
|
psfx22=smlflash.pfx
|
|
// shockwave
|
|
psfx23=shkwave.pfx
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Night versions of PFX's
|
|
//------------------------------------------------------------------------------
|
|
[pfx_night]
|
|
//
|
|
// REMEMBER DO NOT change the numbers of these effects, unfortunately many
|
|
// of them are embedded as magic numbers in code or resources.
|
|
//
|
|
// 0 is the lrm smoke trail
|
|
psfx0=nsrm.pfx
|
|
// 1 is the mech death/rubble smoke plume
|
|
psfx1=ndthsmk.pfx
|
|
// 2 is light mech damage (external)
|
|
psfx2=ddam1.pfx
|
|
// 3 is medium mech damage (external)
|
|
psfx3=ndam2.pfx
|
|
// 4 is heavy mech damage (external)
|
|
psfx4=ndam3.pfx
|
|
// 5 is critical mech damage (external)
|
|
psfx5=ndam4.pfx
|
|
// 6 is the effect (currently) used on all projectile guns (external)
|
|
psfx6=nafc.pfx
|
|
// 7 is the big explosion used as part of mech death
|
|
psfx7=nnboom.pfx
|
|
// 8 is mech damage zone "destroyed" (external)
|
|
psfx8=ndam5.pfx
|
|
// 14 is the effect (currently) used on all projectile guns (internal)
|
|
psfx14=nafc.pfx
|
|
// 15 is the effect used for truck blowing up
|
|
psfx15=ntrkboom.pfx
|
|
// 16 is the effect used for truck burning
|
|
psfx16=ntrkburn.pfx
|
|
// 17 is the effect used for building exploding
|
|
psfx17=nbigboom.pfx
|
|
// medium fiery explosion
|
|
psfx18=nmedboom.pfx
|
|
// Coolant flush
|
|
psfx19=flush.pfx
|
|
// small explosion
|
|
psfx20=nsmlboom.pfx
|
|
// non fiery smoke
|
|
psfx21=smlsmoke.pfx
|
|
// small bright flash
|
|
psfx22=smlflash.pfx
|
|
// shockwave
|
|
psfx23=shkwave.pfx
|
|
|