Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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[BUILDMECH]
subfile=blkhawk.sub
l4ctlfile=blhl4.ctl
thrctlfile=blhthr.ctl
dmgfile=blkhawk.dmg
internalaudiofile=..\audio\blkint.scp
externalaudiofile=..\audio\blkext.scp
[SUB]
[OVERRIDE]
[HeatSink]
HeatSinkCount=6
[Torso]
Include=torsolmt.sub
[Gyroscope]
MechJoint=jointeye
[Searchlight]
SegmentPageName=sitellight
[Searchlight2]
Type=SearchlightClassID
Include=srchlite.sub
WatchedSubsystem=Avionics
SegmentPageName=siterlight
[END]
[ADDWEAPONS]
ERLLaser=erllaser.sub
ERMLaser1=ermlaser.sub
ERMLaser2=ermlaser.sub
ERMLaser3=ermlaser.sub
ERMLaser4=ermlaser.sub
ERMLaser5=ermlaser.sub
ERSLaser1=erslaser.sub
ERSLaser2=erslaser.sub
SRM1=srm6.sub
SRM2=srm6.sub
[UPDATE]
[SegmentPageName]
ERLLaser=sitelugunport
ERMLaser1=siterugunport
ERMLaser2=sitelbgunport
ERMLaser3=siterbgunport
ERMLaser4=siteltorsoport
ERMLaser5=sitertorsoport
ERSLaser1=siteldgunport
ERSLaser2=siterdgunport
SRM1=sitellight
SRM2=siterlight
//sitelugunport
//siterugunport
//sitelbgunport
//siterbgunport
//siteltorsoport
//sitertorsoport
//sitellight
//siterlight
[PipPosition]
ERLLaser=1
ERMLaser1=1
ERMLaser2=1
ERMLaser3=2
ERMLaser4=2
ERMLaser5=3
ERSLaser1=1
ERSLaser2=2
SRM1=1
SRM2=2
[VoltageSource]
Avionics=GeneratorB
Myomers=GeneratorD
ERLLaser=GeneratorA
ERMLaser1=GeneratorC
ERMLaser2=GeneratorA
ERMLaser3=GeneratorC
ERMLaser4=GeneratorD
ERMLaser5=GeneratorD
ERSLaser1=GeneratorA
ERSLaser2=GeneratorC
SRM1=GeneratorB
SRM2=GeneratorB
[HeatSink]
Avionics=Condenser2
Myomers=Condenser5
ERLLaser=Condenser4
ERMLaser1=Condenser6
ERMLaser2=Condenser2
ERMLaser3=Condenser2
ERMLaser4=Condenser2
ERMLaser5=Condenser6
ERSLaser1=Condenser1
ERSLaser2=Condenser3
SRM1=Condenser1
SRM2=Condenser3
[AuxScreenNumber]
Avionics=5
Myomers=6
ERLLaser=1
ERMLaser1=10
ERMLaser2=7
ERMLaser3=8
ERMLaser4=3
ERMLaser5=12
ERSLaser1=4
ERSLaser2=11
SRM1=2
SRM2=9
[AuxScreenPlacement]
Avionics=2
Myomers=0
ERLLaser=4
ERMLaser1=6
ERMLaser2=4
ERMLaser3=6
ERMLaser4=1
ERMLaser5=3
ERSLaser1=4
ERSLaser2=6
SRM1=4
SRM2=6
[END]
//
// If you want to make sure you are adding this to the end
// try to delete it first then add it
//
[DELETE_PAGE]
[MessageManager]
[MechTech]
[END]
[OVERRIDE]
[AmmoBinSRM1]
AmmoCount=12
[AmmoBinSRM2]
AmmoCount=12
[MessageManager]
Type=SubsystemMessageManagerClassID
ExplosionModelFile=minhit 0.5
ExplosionModelFile=majhit 1.0
TerrainHitExplosion=gndhit
RendererCompensateTime=0.3
[MechTech]
Type=MechTechClassID
AlarmModel=mechalrm
SubsystemFlags=DontReplicateFlag
[END]
[END]
[CTL]
[ADDMAPPING]
ERLLaser=ThumbLow
ERMLaser1=ThumbLow
ERMLaser2=Trigger
ERMLaser3=Trigger
ERMLaser4=Trigger
ERMLaser5=Trigger
ERSLaser1=Trigger
ERSLaser2=Trigger
SRM1=ThumbHigh
SRM2=ThumbHigh
[OVERRIDE]
[Button_Sec_Extra_Light] // Toggle searchlight
IOMapping=ButtonSecondary5
Type=EventMapping
Subsystem=Searchlight2
MessageID=ToggleLamp
Mode=ModeAlwaysActive
[END]
[END]
[DMG]
//
// Damage files will get much more interactive!!!! (some day)
//
[MAKEDAMAGEZONES]
file=..\video\blh.skl
ExplosionTable=blhdmg.exp
[UPDATE]
[WeaponDamagePoints]
dz_lsearchlight=20
dz_rsearchlight=20
dz_reardtorso=65
dz_rearltorso=65
dz_rearrtorso=65
dz_rearutorso=75
dz_rtorso=106
dz_ltorso=106
dz_utorso=124
dz_dtorso=90
dz_larm=65
dz_rarm=65
dz_lgun=63
dz_rgun=63
dz_luleg=70
dz_ruleg=70
dz_rdleg=70
dz_ldleg=70
dz_lfoot=65
dz_rfoot=65
[VitalDamageZone]
dz_lsearchlight=False
dz_rsearchlight=False
dz_reardtorso=True
dz_rearltorso=True
dz_rearrtorso=True
dz_rearutorso=True
dz_rtorso=True
dz_ltorso=True
dz_utorso=True
dz_dtorso=True
dz_larm=False
dz_rarm=False
dz_lgun=False
dz_rgun=False
dz_luleg=True
dz_ruleg=True
dz_rdleg=True
dz_ldleg=True
dz_lfoot=True
dz_rfoot=True
[LegDamageZone]
dz_luleg=LeftLeg
dz_ruleg=RightLeg
dz_ldleg=LeftLeg
dz_rdleg=RightLeg
dz_lfoot=LeftLeg
dz_rfoot=RightLeg
[DescendOnDestruction]
dz_larm=True
dz_rarm=True
dz_lgun=True
dz_rgun=True
dz_lsearchlight=True
dz_rsearchlight=True
[END]
[APPENDCRITICAL]
//
//#################################
// Standard build criticals
//#################################
//
[HeatSink]
dz_reardtorso=3
dz_rearltorso=3
dz_rearrtorso=3
dz_rearutorso=3
dz_rtorso=3
dz_ltorso=3
dz_utorso=3
dz_dtorso=3
dz_luleg=3
dz_ldleg=3
dz_ruleg=3
dz_rdleg=3
[Reservoir]
dz_reardtorso=15
dz_rearltorso=15
dz_rearrtorso=15
dz_rearutorso=15
[Condenser1]
dz_rearltorso=2
dz_ltorso=2
[Condenser2]
dz_rearutorso=2
dz_utorso=2
[Condenser3]
dz_rearrtorso=2
dz_rtorso=2
[Condenser4]
dz_larm=2
dz_lgun=2
[Condenser5]
dz_reardtorso=2
dz_dtorso=2
[Condenser6]
dz_rarm=2
dz_rgun=2
[GeneratorA]
dz_rearltorso=15
dz_rearrtorso=15
[GeneratorB]
dz_ltorso=15
dz_rtorso=15
[GeneratorC]
dz_rearutorso=15
dz_reardtorso=15
[GeneratorD]
dz_dtorso=15
dz_utorso=15
[Myomers]
dz_luleg=15
dz_ldleg=15
dz_lfoot=15
dz_ruleg=15
dz_rdleg=15
dz_rfoot=15
[Avionics]
dz_utorso=5
dz_ltorso=5
dz_rtorso=5
dz_dtorso=5
[Gyroscope]
dz_rearutorso=45
dz_utorso=45
[HUD]
dz_lsearchlight=15
dz_rsearchlight=15
dz_utorso=15
[Torso]
dz_reardtorso=20
dz_dtorso=20
[Searchlight]
dz_lsearchlight=20
[Searchlight2]
dz_rsearchlight=20
//
//#################################
// Blackhawk criticals
//#################################
//
[ERLLaser]
dz_lgun=25
[ERMLaser1]
dz_rgun=25
[ERMLaser2]
dz_lgun=25
[ERMLaser3]
dz_rgun=25
[ERMLaser4]
dz_ltorso=35
[ERMLaser5]
dz_rtorso=35
[ERSLaser1]
dz_lgun=15
[ERSLaser2]
dz_rgun=15
[AmmoBinSRM1]
dz_ltorso=25
[SRM1]
dz_larm=15
[AmmoBinSRM2]
dz_rtorso=25
[SRM2]
dz_rarm=15
[END]
[END]
[AUD]