Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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[BUILDMECH]
subfile=loki.sub
l4ctlfile=lokl4.ctl
thrctlfile=lokthr.ctl
dmgfile=loki.dmg
internalaudiofile=..\audio\lokint.scp
externalaudiofile=..\audio\lokext.scp
[SUB]
[OVERRIDE]
[HeatSink]
HeatSinkCount=1
[Torso]
HorizontalRotationPerSecond=60
VerticalRotationPerSecond=30
HorizontalLimitRight=-110
HorizontalLimitLeft=110
[END]
[ADDWEAPONS]
PPC1=ppc.sub
PPC2=ppc.sub
ERSLaser1=erslaser.sub
ERSLaser2=erslaser.sub
ERSLaser3=erslaser.sub
MLaser1=mlaser.sub
MLaser2=mlaser.sub
AFC100=afc100.sub
SRM6=srm6.sub
SRM4=srm4.sub
[UPDATE]
[SegmentPageName]
PPC1=sitelgunport
PPC2=sitergunport
ERSLaser1=siteltorsoport
ERSLaser2=sitertorsoport
ERSLaser3=sitertorsoport
MLaser1=siteltorsoport
MLaser2=sitergunport
AFC100=sitelgunport
SRM6=sitemissleport
SRM4=sitemissleport
//sitelgunport
//sitergunport
//siteltorsoport
//sitertorsoport
//sitemissleport
[SiteOffset]
PPC1=0 0.2 0
PPC2=0 0.2 0
ERSLaser1=0.2 0 0
ERSLaser2=0.2 0 0
ERSLaser3=-0.2 0 0
MLaser1=-0.2 0 0
MLaser2=0 -0.2 0
AFC100=0 -0.2 0
[PipPosition]
PPC1=1
PPC2=2
ERSLaser1=1
ERSLaser2=2
ERSLaser3=3
MLaser1=1
MLaser2=2
AFC100=1
SRM6=1
SRM4=2
[VoltageSource]
Avionics=GeneratorB
Myomers=GeneratorD
PPC1=GeneratorA
PPC2=GeneratorC
ERSLaser1=GeneratorD
ERSLaser2=GeneratorD
ERSLaser3=GeneratorD
MLaser1=GeneratorB
MLaser2=GeneratorC
AFC100=GeneratorA
SRM6=GeneratorB
SRM4=GeneratorB
[HeatSink]
Avionics=Condenser1
Myomers=Condenser5
PPC1=Condenser4
PPC2=Condenser6
ERSLaser1=Condenser2
ERSLaser2=Condenser2
ERSLaser3=Condenser3
MLaser1=Condenser1
MLaser2=Condenser6
AFC100=Condenser1
SRM6=Condenser3
SRM4=Condenser3
[AuxScreenNumber]
Avionics=5
Myomers=6
PPC1=1
PPC2=10
ERSLaser1=3
ERSLaser2=4
ERSLaser3=11
MLaser1=12
MLaser2=9
AFC100=2
SRM6=7
SRM4=8
[AuxScreenPlacement]
Avionics=2
Myomers=0
PPC1=4
PPC2=6
ERSLaser1=1
ERSLaser2=3
ERSLaser3=3
MLaser1=1
MLaser2=6
AFC100=4
SRM6=7
SRM4=7
[END]
//
// If you want to make sure you are adding this to the end
// try to delete it first then add it
//
[DELETE_PAGE]
[MessageManager]
[MechTech]
[END]
[OVERRIDE]
[MessageManager]
Type=SubsystemMessageManagerClassID
ExplosionModelFile=minhit 0.5
ExplosionModelFile=majhit 1.0
TerrainHitExplosion=gndhit
RendererCompensateTime=0.3
[MechTech]
Type=MechTechClassID
AlarmModel=mechalrm
SubsystemFlags=DontReplicateFlag
[AmmoBinAFC100]
AmmoCount=15
[AmmoBinSRM6]
AmmoCount=30
[AmmoBinSRM4]
AmmoCount=30
[Gyroscope]
CollisionDamageYaw=1.0
BallisticDamageYaw=1.0
ExplosiveDamageYaw=1.0
LaserDamageYaw=1.0
EnergyDamageYaw=0.0
[END]
[END]
[CTL]
[ADDMAPPING]
PPC1=Trigger
PPC2=Trigger
ERSLaser1=Trigger
ERSLaser2=Trigger
ERSLaser3=Trigger
MLaser1=Trigger
MLaser2=Trigger
AFC100=Trigger
SRM6=ThumbHigh
SRM4=ThumbHigh
[END]
[DMG]
//
// Damage files will get much more interactive!!!! (some day)
//
[MAKEDAMAGEZONES]
file=..\video\lok.skl
ExplosionTable=lokdmg.exp
[UPDATE]
[WeaponDamagePoints]
dz_lfoot=75
dz_rfoot=75
dz_luleg=85
dz_ruleg=85
dz_ldleg=85
dz_rdleg=85
dz_hip=115
dz_utorso=150
dz_dtorso=120
dz_ltorso=135
dz_rtorso=135
dz_rearutorso=105
dz_reardtorso=90
dz_rearltorso=80
dz_rearrtorso=80
dz_larm=95
dz_rarm=95
dz_lgun=90
dz_rgun=90
dz_missle=35
dz_searchlight=35
[VitalDamageZone]
dz_lfoot=True
dz_rfoot=True
dz_luleg=True
dz_ruleg=True
dz_ldleg=True
dz_rdleg=True
dz_hip=True
dz_utorso=True
dz_dtorso=True
dz_ltorso=True
dz_rtorso=True
dz_rearutorso=True
dz_reardtorso=True
dz_rearltorso=True
dz_rearrtorso=True
dz_larm=False
dz_rarm=False
dz_lgun=False
dz_rgun=False
dz_missle=False
dz_searchlight=False
[LegDamageZone]
dz_luleg=LeftLeg
dz_ruleg=RightLeg
dz_ldleg=LeftLeg
dz_rdleg=RightLeg
dz_lfoot=LeftLeg
dz_rfoot=RightLeg
[DescendOnDestruction]
dz_larm=True
dz_rarm=True
dz_lgun=True
dz_rgun=True
dz_missle=True
dz_searchlight=True
[END]
[APPENDCRITICAL]
//
//#################################
// Standard build criticals
//#################################
//
[HeatSink]
dz_reardtorso=3
dz_rearltorso=3
dz_rearrtorso=3
dz_rearutorso=3
dz_rtorso=3
dz_ltorso=3
dz_utorso=3
dz_dtorso=3
dz_luleg=3
dz_ldleg=3
dz_ruleg=3
dz_rdleg=3
[Reservoir]
dz_reardtorso=15
dz_rearltorso=15
dz_rearrtorso=15
dz_rearutorso=15
[Condenser1]
dz_rearltorso=2
dz_ltorso=2
[Condenser2]
dz_rearutorso=2
dz_utorso=2
[Condenser3]
dz_rearrtorso=2
dz_rtorso=2
[Condenser4]
dz_larm=2
dz_lgun=2
[Condenser5]
dz_reardtorso=2
dz_dtorso=2
[Condenser6]
dz_rarm=2
dz_rgun=2
[GeneratorA]
dz_ltorso=15
dz_rearltorso=15
[GeneratorB]
dz_utorso=5
dz_rearutorso=15
[GeneratorC]
dz_rtorso=15
dz_rearrtorso=15
[GeneratorD]
dz_dtorso=15
dz_reardtorso=15
[Myomers]
dz_luleg=15
dz_ldleg=15
dz_lfoot=15
dz_ruleg=15
dz_rdleg=15
dz_rfoot=15
dz_hip=15
[Avionics]
dz_utorso=5
dz_ltorso=5
dz_rtorso=5
dz_dtorso=5
dz_searchlight=5
[Gyroscope]
dz_rearutorso=45
dz_utorso=45
[HUD]
dz_searchlight=15
dz_utorso=10
[Torso]
dz_reardtorso=20
dz_dtorso=20
dz_hip=20
[Searchlight]
dz_searchlight=20
//
//#################################
// Loki criticals
//#################################
//
[PPC1]
dz_lgun=15
[PPC2]
dz_rgun=30
[ERSLaser1]
dz_ltorso=15
[ERSLaser2]
dz_rtorso=15
[ERSLaser3]
dz_rtorso=15
[MLaser1]
dz_ltorso=20
[MLaser2]
dz_rgun=15
[AmmoBinAFC100]
dz_lgun=10
dz_larm=15
[AFC100]
dz_lgun=25
[AmmoBinSRM6]
dz_missle=20
dz_utorso=20
[AmmoBinSRM4]
dz_missle=15
dz_utorso=15
[SRM6]
dz_missle=45
[SRM4]
dz_missle=30
[END]
[END]
[AUD]