Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
45 lines
941 B
Plaintext
45 lines
941 B
Plaintext
[ammo]
|
|
machgun.sub=ammomg.sub
|
|
gaussrfl.sub=ammogaus.sub
|
|
|
|
afc25.sub=ammafc25.sub
|
|
afc50.sub=ammafc50.sub
|
|
afc100.sub=amafc100.sub
|
|
|
|
srm2.sub=ammsrm2.sub
|
|
srm4.sub=ammsrm4.sub
|
|
srm6.sub=ammsrm6.sub
|
|
|
|
lrm5.sub=ammlrm5.sub
|
|
lrm10.sub=ammlrm10.sub
|
|
lrm15.sub=ammlrm15.sub
|
|
lrm20.sub=ammlrm20.sub
|
|
|
|
[weapon]
|
|
machgun.sub=ProjectileWeaponClassID
|
|
gaussrfl.sub=GaussRifleClassID
|
|
|
|
afc25.sub=ProjectileWeaponClassID
|
|
afc50.sub=ProjectileWeaponClassID
|
|
afc100.sub=ProjectileWeaponClassID
|
|
|
|
srm2.sub=MissileLauncherClassID
|
|
srm4.sub=MissileLauncherClassID
|
|
srm6.sub=MissileLauncherClassID
|
|
|
|
lrm5.sub=MissileLauncherClassID
|
|
lrm10.sub=MissileLauncherClassID
|
|
lrm15.sub=MissileLauncherClassID
|
|
lrm20.sub=MissileLauncherClassID
|
|
|
|
mlaser.sub=EmitterClassID
|
|
slaser.sub=EmitterClassID
|
|
llaser.sub=EmitterClassID
|
|
|
|
erslaser.sub=EmitterClassID
|
|
ermlaser.sub=EmitterClassID
|
|
erllaser.sub=EmitterClassID
|
|
|
|
ppc.sub=PPCClassID
|
|
erppc.sub=PPCClassID
|