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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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#
###################################################################
# Medium AutoCannon Audio Script
###################################################################
#
[macro]
ProjectileFireResource=AutoCannonAction01
ProjectileFireVolume=MediumAutoCannonFireVolume
ProjectileFirePitchOffset=0
ProjectileFireComponent=MediumAutoCannonFireComponent
#
ProjectileLaunchResource=AutoCannonFire01
ProjectileLaunchVolume=MediumAutoCannonLaunchVolume
ProjectileLaunchPitchOffset=0
ProjectileLaunchComponent=MediumAutoCannonLaunchComponent
#
ProjectileLoadingResource=AutoCannonLoading01
ProjectileLoadingComponent=MediumAutoCannonLoadingComponent
#
ProjectileLoadedResource=AutoCannonLoaded01
ProjectileLoadedComponent=MediumAutoCannonLoadedComponent
ProjectileLoadedSequence=MediumAutoCannonLoadedSequence
#
ProjectileTriggerDuringLoadResource=TriggerDuringLoad01
ProjectileTriggerDuringLoadComponent=MediumAutoCannonTriggerDuringLoadComponent
#
ProjectileMisfireResource=AutoCannonMisfire01
ProjectileMisfireComponent=MediumAutoCannonMisfireComponent
ProjectileMisfireSequence=MediumAutoCannonMisfireSequence
#
ProjectileJamResource=AutoCannonJam01
ProjectileJamComponent=MediumAutoCannonJamComponent
ProjectileJamSequence=MediumAutoCannonJamSequence
[include]
file=audio\prjcmp.scp