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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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#
###################################################################
# BT Player audio script
###################################################################
#
#
###################################################################
# Includes
###################################################################
#
[include]
file=audio\macros.scp
#
###################################################################
# Audio locations
###################################################################
#
[L4AudioLocation]
location_offset=0.0,0.0,0.0
name=OriginLocation
#
###################################################################
# Translocation component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=Translocation01
position=FrontDirectPatchPosition
priority=4
mix_presence=1
volume_mix_level=TranslocationVolume
pitch_mix_offset=0.0
brightness_mix_level=0.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=5.0
name=TranslocationComponent01
[DirectPatchSource]
location=OriginLocation
resource=Translocation01
position=RearDirectPatchPosition
priority=4
mix_presence=1
volume_mix_level=TranslocationVolume
pitch_mix_offset=0.0
brightness_mix_level=0.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=5.0
name=TranslocationComponent02
#------------------------------------------------------------------
[AudioControlSplitter]
audio_component=TranslocationComponent01
audio_component=TranslocationComponent02
name=TranslocationSplitter
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=TranslocationSplitter
trigger_state=BTPlayer::MissionStartingState
inverse_trigger=False
control_ID=StartAudioControlID
control_value=5.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=TranslocationSplitter
trigger_state=BTPlayer::DropZoneAcquiredState
inverse_trigger=False
control_ID=StartAudioControlID
control_value=5.0
dump_value=0