Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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[BUILDMECH]
subfile=avatar.sub
l4ctlfile=aval4.ctl
thrctlfile=avathr.ctl
dmgfile=avatar.dmg
internalaudiofile=..\audio\avaint.scp
externalaudiofile=..\audio\avaext.scp
[SUB]
[OVERRIDE]
[HeatSink]
HeatSinkCount=15
[Torso]
HorizontalRotationPerSecond=50
VerticalRotationPerSecond=30
HorizontalLimitRight=-140
HorizontalLimitLeft=140
[END]
[ADDWEAPONS]
AFC50=afc50.sub
ERLLaser1=erllaser.sub
ERLLaser2=erllaser.sub
ERMLaser1=ermlaser.sub
ERMLaser2=ermlaser.sub
ERMLaser3=ermlaser.sub
ERMLaser4=ermlaser.sub
LRM1=lrm10.sub
LRM2=lrm10.sub
[UPDATE]
[SegmentPageName]
AFC50=sitergunport
ERLLaser1=sitelugunport
ERLLaser2=siteldgunport
ERMLaser1=siteldtorsoport
ERMLaser2=siterdtorsoport
ERMLaser3=sitelitorsoport
ERMLaser4=siteritorsoport
LRM1=sitelmissleport
LRM2=sitermissleport
[PipPosition]
AFC50=1
ERLLaser1=2
ERLLaser2=3
ERMLaser1=1
ERMLaser2=2
ERMLaser3=3
ERMLaser4=4
LRM1=1
LRM2=2
[VoltageSource]
Avionics=GeneratorD
Myomers=GeneratorD
AFC50=GeneratorC
ERLLaser1=GeneratorA
ERLLaser2=GeneratorA
ERMLaser1=GeneratorB
ERMLaser2=GeneratorB
ERMLaser3=GeneratorC
ERMLaser4=GeneratorC
LRM1=GeneratorB
LRM2=GeneratorB
[HeatSink]
Avionics=Condenser2
Myomers=Condenser5
AFC50=Condenser6
ERLLaser1=Condenser4
ERLLaser2=Condenser4
ERMLaser1=Condenser2
ERMLaser2=Condenser2
ERMLaser3=Condenser1
ERMLaser4=Condenser3
LRM1=Condenser1
LRM2=Condenser3
[AuxScreenNumber]
Avionics=5
Myomers=6
AFC50=10
ERLLaser1=1
ERLLaser2=3
ERMLaser1=7
ERMLaser2=8
ERMLaser3=4
ERMLaser4=11
LRM1=2
LRM2=9
[AuxScreenPlacement]
Avionics=2
Myomers=0
AFC50=6
ERLLaser1=4
ERLLaser2=4
ERMLaser1=2
ERMLaser2=2
ERMLaser3=1
ERMLaser4=3
LRM1=1
LRM2=3
[END]
[DELETE_PAGE]
[MessageManager]
[MechTech]
[END]
[OVERRIDE]
[AmmoBinLRM1]
AmmoCount=18
[AmmoBinLRM2]
AmmoCount=18
[AmmoBinAFC50]
AmmoCount=30
[MessageManager]
Type=SubsystemMessageManagerClassID
ExplosionModelFile=minhit 0.5
ExplosionModelFile=majhit 1.0
TerrainHitExplosion=gndhit
RendererCompensateTime=0.3
[MechTech]
Type=MechTechClassID
AlarmModel=mechalrm
SubsystemFlags=DontReplicateFlag
[END]
[END]
[CTL]
[ADDMAPPING]
AFC50=Trigger
ERLLaser1=Trigger
ERLLaser2=Trigger
ERMLaser1=Trigger
ERMLaser2=Trigger
ERMLaser3=Trigger
ERMLaser4=Trigger
LRM1=ThumbHigh
LRM2=ThumbHigh
[END]
[DMG]
//
// Damage files will get much more interactive!!!! (some day)
//
[MAKEDAMAGEZONES]
file=..\video\ava.skl
ExplosionTable=avadmg.exp
[UPDATE]
[WeaponDamagePoints]
dz_larm=77
dz_rarm=77
dz_lgun=72
dz_rgun=72
dz_utorso=140
dz_dtorso=123
dz_ltorso=119
dz_rtorso=119
dz_reardtorso=81
dz_rearltorso=81
dz_rearrtorso=81
dz_rearutorso=102
dz_ldleg=90
dz_rdleg=90
dz_luleg=98
dz_ruleg=98
dz_lfoot=81
dz_rfoot=81
dz_hip=123
dz_searchlight=30
dz_rdoor=1
dz_ldoor=1
[VitalDamageZone]
dz_larm=False
dz_rarm=False
dz_lgun=False
dz_rgun=False
dz_utorso=True
dz_dtorso=True
dz_ltorso=True
dz_rtorso=True
dz_reardtorso=True
dz_rearltorso=True
dz_rearrtorso=True
dz_rearutorso=True
dz_ldleg=True
dz_rdleg=True
dz_luleg=True
dz_ruleg=True
dz_lfoot=True
dz_rfoot=True
dz_hip=True
dz_searchlight=False
dz_rdoor=False
dz_ldoor=False
[LegDamageZone]
dz_luleg=LeftLeg
dz_ruleg=RightLeg
dz_ldleg=LeftLeg
dz_rdleg=RightLeg
dz_lfoot=LeftLeg
dz_rfoot=RightLeg
[DescendOnDestruction]
dz_larm=True
dz_rarm=True
dz_lgun=True
dz_rgun=True
[END]
[APPENDCRITICAL]
//
//#################################
// Standard build criticals
//#################################
//
[HeatSink]
dz_reardtorso=100
dz_rearltorso=100
dz_rearrtorso=100
dz_rearutorso=100
dz_rtorso=100
dz_ltorso=100
dz_utorso=100
dz_dtorso=100
dz_luleg=100
dz_ldleg=100
dz_ruleg=100
dz_rdleg=100
dz_hip=100
[Reservoir]
dz_reardtorso=10
dz_rearltorso=10
dz_rearrtorso=10
dz_rearutorso=10
[Condenser1]
dz_rearltorso=2
dz_ltorso=2
[Condenser2]
dz_rearutorso=2
dz_utorso=2
[Condenser3]
dz_rearrtorso=2
dz_rtorso=2
[Condenser4]
dz_larm=2
dz_lgun=2
[Condenser5]
dz_reardtorso=2
dz_dtorso=2
[Condenser6]
dz_rarm=2
dz_rgun=2
[GeneratorA]
dz_ltorso=10
dz_rearltorso=10
[GeneratorB]
dz_utorso=10
dz_rearutorso=10
[GeneratorC]
dz_rtorso=10
dz_rearrtorso=10
[GeneratorD]
dz_dtorso=10
dz_reardtorso=10
[Myomers]
dz_luleg=15
dz_ldleg=15
dz_lfoot=15
dz_ruleg=15
dz_rdleg=15
dz_rfoot=15
dz_hip=15
[Avionics]
dz_utorso=5
dz_ltorso=5
dz_rtorso=5
dz_dtorso=5
dz_searchlight=5
[Gyroscope]
dz_rearutorso=30
dz_utorso=30
dz_hip=15
[HUD]
dz_searchlight=15
dz_utorso=15
[Torso]
dz_reardtorso=15
dz_dtorso=15
dz_hip=15
[Searchlight]
dz_searchlight=45
//
//#################################
// Avatar criticals
//#################################
//
[AmmoBinAFC50]
dz_rgun=15
dz_rarm=15
[AFC50]
dz_rgun=15
[ERLLaser1]
dz_lgun=10
[ERLLaser2]
dz_lgun=10
[ERMLaser1]
dz_ltorso=20
[ERMLaser2]
dz_rtorso=20
[ERMLaser3]
dz_dtorso=15
[ERMLaser4]
dz_dtorso=15
[AmmoBinLRM1]
dz_ltorso=15
dz_rearltorso=15
[LRM1]
dz_ltorso=15
[AmmoBinLRM2]
dz_rtorso=15
dz_rearrtorso=15
[LRM2]
dz_rtorso=15
[END]
[END]
[AUD]