Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
68 lines
1.4 KiB
AMPL
68 lines
1.4 KiB
AMPL
[video]
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skeleton=jak.skl
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skeletona=jak.skl
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[collision]
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name=jak_cv.sld
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[gamedata]
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class=MechClassID
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MoverMass=2000.0
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MomentOfInertia=1.75 3.125 1.75
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PositiveLinearDragCoefficients=0.14 0.4 0.07
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NegativeLinearDragCoefficients=0.14 0.2 0.08
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AngularDragCoefficients=0.3 0.5 0.3
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FrictionCoefficient=0.1
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ElasticityCoefficient=0.2
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MinimumBounceSpeed=0.2
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MaxAcceleration=4.8
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AnimationPrefix=jak
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Subsystems=blkjack.sub
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DamageZones=blkjack.dmg
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RelativeMechValue=1.0
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[ControlMappings]
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Thrustmaster=jakthr.ctl
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L4=jakl4.ctl
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[animations]
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animationtransition=jakswr.ani
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animation=jakwwl.ani
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animation=jakwwr.ani
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animation=jakwsr.ani
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animation=jakwsl.ani
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animationtransition=jakwrl.ani
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animationtransition=jakwrr.ani
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animation=jakrrl.ani
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animation=jakrrr.ani
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animation=jakrwl.ani
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animation=jakrwr.ani
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animation=jakbmp.ani
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animationtransition=jakswri.ani
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animation=jakwwli.ani
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animation=jakwwri.ani
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animation=jakwsri.ani
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animation=jakwsli.ani
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animationtransition=jakwrli.ani
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animationtransition=jakwrri.ani
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animation=jakrrli.ani
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animation=jakrrri.ani
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animation=jakrwli.ani
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animation=jakrwri.ani
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animation=jakbmpi.ani
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animation=jakbbl.ani
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animation=jakbbr.ani
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animation=jakbsl.ani
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animation=jakbsr.ani
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animationtransition=jaksbl.ani
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animationtransition=jaksbr.ani
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animation=jakbbli.ani
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animation=jakbbri.ani
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animation=jakbsli.ani
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animation=jakbsri.ani
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animationtransition=jaksbli.ani
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animationtransition=jaksbri.ani
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