Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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[BUILDMECH]
subfile=madcat.sub
l4ctlfile=madl4.ctl
thrctlfile=madthr.ctl
dmgfile=madcat.dmg
internalaudiofile=..\audio\madint.scp
externalaudiofile=..\audio\madext.scp
[SUB]
[OVERRIDE]
[HeatSink]
HeatSinkCount=14
[Torso]
HorizontalRotationPerSecond=50
VerticalRotationPerSecond=30
HorizontalLimitRight=-140
HorizontalLimitLeft=140
[END]
[ADDWEAPONS]
AFC100=afc100.sub
ERLLaser=erllaser.sub
ERSLaser1=erslaser.sub
ERSLaser2=erslaser.sub
LRM1=lrm15.sub
LRM2=lrm15.sub
[UPDATE]
[SegmentPageName]
AFC100=sitelugunport
ERLLaser=siterugunport
ERSLaser1=siteldgunport
ERSLaser2=siterdgunport
LRM1=sitelmissleport
LRM2=sitermissleport
[PipPosition]
AFC100=1
ERLLaser=1
ERSLaser1=1
ERSLaser2=2
LRM1=1
LRM2=2
[VoltageSource]
Avionics=GeneratorB
Myomers=GeneratorD
AFC100=GeneratorA
ERLLaser=GeneratorC
ERSLaser1=GeneratorA
ERSLaser2=GeneratorC
LRM1=GeneratorB
LRM2=GeneratorB
[HeatSink]
Avionics=Condenser2
Myomers=Condenser5
AFC100=Condenser4
ERLLaser=Condenser6
ERSLaser1=Condenser2
ERSLaser2=Condenser2
LRM1=Condenser1
LRM2=Condenser3
[AuxScreenNumber]
Avionics=7
Myomers=8
AFC100=1
ERLLaser=10
ERSLaser1=4
ERSLaser2=11
LRM1=2
LRM2=9
[AuxScreenPlacement]
Avionics=2
Myomers=0
AFC100=4
ERLLaser=6
ERSLaser1=4
ERSLaser2=6
LRM1=1
LRM2=3
[END]
[DELETE_PAGE]
[MessageManager]
[MechTech]
[END]
[OVERRIDE]
[AmmoBinLRM1]
AmmoCount=16
[AmmoBinLRM2]
AmmoCount=16
[AmmoBinAFC100]
AmmoCount=15
[MessageManager]
Type=SubsystemMessageManagerClassID
ExplosionModelFile=minhit 0.5
ExplosionModelFile=majhit 1.0
TerrainHitExplosion=gndhit
RendererCompensateTime=0.3
[MechTech]
Type=MechTechClassID
AlarmModel=mechalrm
SubsystemFlags=DontReplicateFlag
[END]
[END]
[CTL]
[ADDMAPPING]
AFC100=Trigger
ERLLaser=Trigger
ERSLaser1=Trigger
ERSLaser2=Trigger
LRM1=ThumbHigh
LRM2=ThumbHigh
[END]
[DMG]
//
// Damage files will get much more interactive!!!! (some day)
//
[MAKEDAMAGEZONES]
file=..\video\mad.skl
ExplosionTable=maddmg.exp
[UPDATE]
[WeaponDamagePoints]
dz_larm=77
dz_rarm=77
dz_lgun=68
dz_rgun=68
dz_utorso=175
dz_dtorso=122
dz_ltorso=117
dz_rtorso=117
dz_reardtorso=81
dz_rearltorso=117
dz_rearrtorso=117
dz_rearutorso=113
dz_ldleg=90
dz_rdleg=90
dz_luleg=90
dz_ruleg=90
dz_lfoot=81
dz_rfoot=81
dz_hip=122
dz_rdoor=1
dz_ldoor=1
dz_searchlight=30
[VitalDamageZone]
dz_larm=False
dz_rarm=False
dz_lgun=False
dz_rgun=False
dz_utorso=True
dz_dtorso=True
dz_ltorso=True
dz_rtorso=True
dz_reardtorso=True
dz_rearltorso=True
dz_rearrtorso=True
dz_rearutorso=True
dz_ldleg=True
dz_rdleg=True
dz_luleg=True
dz_ruleg=True
dz_lfoot=True
dz_rfoot=True
dz_hip=True
dz_rdoor=False
dz_ldoor=False
dz_searchlight=False
[LegDamageZone]
dz_luleg=LeftLeg
dz_ruleg=RightLeg
dz_ldleg=LeftLeg
dz_rdleg=RightLeg
dz_lfoot=LeftLeg
dz_rfoot=RightLeg
[DescendOnDestruction]
dz_larm=True
dz_rarm=True
dz_lgun=True
dz_rgun=True
[END]
[APPENDCRITICAL]
//
//#################################
// Standard build criticals
//#################################
//
[HeatSink]
dz_reardtorso=100
dz_rearltorso=100
dz_rearrtorso=100
dz_rearutorso=100
dz_rtorso=100
dz_ltorso=100
dz_utorso=100
dz_dtorso=100
dz_luleg=100
dz_ldleg=100
dz_ruleg=100
dz_rdleg=100
[Reservoir]
dz_reardtorso=15
dz_rearltorso=15
dz_rearrtorso=15
dz_rearutorso=15
[Condenser1]
dz_rearltorso=2
dz_ltorso=2
[Condenser2]
dz_rearutorso=2
dz_utorso=2
[Condenser3]
dz_rearrtorso=2
dz_rtorso=2
[Condenser4]
dz_larm=2
dz_lgun=2
[Condenser5]
dz_reardtorso=2
dz_dtorso=2
[Condenser6]
dz_rarm=2
dz_rgun=2
[GeneratorA]
dz_ltorso=15
dz_rearltorso=15
[GeneratorB]
dz_utorso=15
dz_rearutorso=15
[GeneratorC]
dz_rtorso=15
dz_rearrtorso=15
[GeneratorD]
dz_dtorso=15
dz_reardtorso=15
[Myomers]
dz_luleg=15
dz_ldleg=15
dz_lfoot=15
dz_ruleg=15
dz_rdleg=15
dz_rfoot=15
dz_hip=15
[Avionics]
dz_utorso=5
dz_ltorso=5
dz_rtorso=5
dz_dtorso=5
dz_searchlight=5
[Gyroscope]
dz_rearutorso=45
dz_utorso=45
[HUD]
dz_searchlight=15
dz_utorso=15
[Torso]
dz_reardtorso=20
dz_dtorso=20
dz_hip=20
[Searchlight]
dz_searchlight=20
//
//#################################
// Madcat criticals
//#################################
//
[AmmoBinAFC100]
dz_larm=15
dz_lgun=15
[AFC100]
dz_lgun=30
[ERLLaser]
dz_rgun=25
[ERSLaser1]
dz_lgun=15
[ERSLaser2]
dz_rgun=15
[AmmoBinLRM1]
dz_ltorso=15
[LRM1]
dz_ltorso=15
[AmmoBinLRM2]
dz_rtorso=15
[LRM2]
dz_rtorso=15
[END]
[END]
[AUD]