Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
201 lines
3.8 KiB
Plaintext
201 lines
3.8 KiB
Plaintext
[LeftFoot]
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DamageZone=dz_lfoot 0.5
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DamageZone=dz_ldleg 0.3
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DamageZone=dz_rfoot 0.2
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[RightFoot]
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DamageZone=dz_rfoot 0.5
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DamageZone=dz_rdleg 0.3
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DamageZone=dz_lfoot 0.2
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[LeftLeg]
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DamageZone=dz_luleg 0.4
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DamageZone=dz_ldleg 0.4
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DamageZone=dz_ruleg 0.1
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DamageZone=dz_rdleg 0.1
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[RightLeg]
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DamageZone=dz_ruleg 0.4
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DamageZone=dz_rdleg 0.4
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DamageZone=dz_luleg 0.1
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DamageZone=dz_ldleg 0.1
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[LeftHip]
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DamageZone=dz_luleg 0.5
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DamageZone=dz_hip 0.3
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DamageZone=dz_dtorso 0.1
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DamageZone=dz_lgun 0.1
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[FrontHip]
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DamageZone=dz_luleg 0.25
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DamageZone=dz_ruleg 0.25
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DamageZone=dz_hip 0.3
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DamageZone=dz_dtorso 0.2
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[RearHip]
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DamageZone=dz_luleg 0.25
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DamageZone=dz_ruleg 0.25
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DamageZone=dz_hip 0.3
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DamageZone=dz_reardtorso 0.2
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[RightHip]
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DamageZone=dz_ruleg 0.5
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DamageZone=dz_hip 0.3
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DamageZone=dz_dtorso 0.1
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DamageZone=dz_rgun 0.1
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[LeftWaist]
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DamageZone=dz_rearutorso 0.05
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DamageZone=dz_utorso 0.1
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DamageZone=dz_lgun 0.3
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DamageZone=dz_dtorso 0.2
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DamageZone=dz_reardtorso 0.05
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DamageZone=dz_larm 0.3
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[FrontWaist]
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DamageZone=dz_rgun 0.1
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DamageZone=dz_lgun 0.1
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DamageZone=dz_dtorso 0.4
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DamageZone=dz_utorso 0.1
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DamageZone=dz_searchlight 0.2
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DamageZone=dz_hip 0.1
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[RearWaist]
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DamageZone=dz_rarm 0.1
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DamageZone=dz_larm 0.1
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DamageZone=dz_reardtorso 0.45
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DamageZone=dz_rearutorso 0.25
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DamageZone=dz_hip 0.1
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[RightWaist]
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DamageZone=dz_rearutorso 0.05
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DamageZone=dz_utorso 0.1
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DamageZone=dz_rgun 0.3
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DamageZone=dz_dtorso 0.2
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DamageZone=dz_reardtorso 0.05
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DamageZone=dz_rarm 0.3
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[LeftChest]
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DamageZone=dz_larm 0.3
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DamageZone=dz_lgun 0.1
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DamageZone=dz_ltorso 0.1
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DamageZone=dz_rearltorso 0.1
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DamageZone=dz_utorso 0.2
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DamageZone=dz_rearutorso 0.1
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DamageZone=dz_dtorso 0.1
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[RightChest]
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DamageZone=dz_rarm 0.3
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DamageZone=dz_rgun 0.1
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DamageZone=dz_rtorso 0.1
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DamageZone=dz_rearrtorso 0.1
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DamageZone=dz_utorso 0.2
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DamageZone=dz_rearutorso 0.1
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DamageZone=dz_dtorso 0.1
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[FrontChest]
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DamageZone=dz_larm 0.1
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DamageZone=dz_rarm 0.1
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DamageZone=dz_ltorso 0.1
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DamageZone=dz_rtorso 0.1
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DamageZone=dz_utorso 0.5
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DamageZone=dz_dtorso 0.1
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[RearChest]
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DamageZone=dz_larm 0.1
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DamageZone=dz_rarm 0.1
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DamageZone=dz_rearltorso 0.1
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DamageZone=dz_rearrtorso 0.1
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DamageZone=dz_rearutorso 0.4
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DamageZone=dz_reardtorso 0.2
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[TopLeft]
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DamageZone=dz_utorso 0.2
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DamageZone=dz_ltorso 0.3
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DamageZone=dz_rearltorso 0.3
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DamageZone=dz_rearutorso 0.2
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[TopRight]
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DamageZone=dz_utorso 0.2
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DamageZone=dz_rtorso 0.3
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DamageZone=dz_rearrtorso 0.3
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DamageZone=dz_rearutorso 0.2
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// The data in this table should be correct. Arioch 12-5-96
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[Layer1]
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PieSlice=RightFoot
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PieSlice=RightFoot
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PieSlice=LeftFoot
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PieSlice=LeftFoot
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PieSlice=LeftFoot
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PieSlice=LeftFoot
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PieSlice=RightFoot
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PieSlice=RightFoot
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RotateWithTorso=False
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[Layer2]
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PieSlice=RightLeg
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PieSlice=RightLeg
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PieSlice=LeftLeg
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PieSlice=LeftLeg
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PieSlice=LeftLeg
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PieSlice=LeftLeg
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PieSlice=RightLeg
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PieSlice=RightLeg
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RotateWithTorso=False
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[Layer3]
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PieSlice=RightLeg
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PieSlice=FrontHip
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PieSlice=FrontHip
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PieSlice=LeftLeg
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PieSlice=LeftLeg
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PieSlice=RearHip
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PieSlice=RearHip
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PieSlice=RightLeg
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RotateWithTorso=False
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[Layer4]
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PieSlice=RightHip
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PieSlice=FrontHip
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PieSlice=FrontHip
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PieSlice=LeftHip
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PieSlice=LeftHip
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PieSlice=RearHip
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PieSlice=RearHip
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PieSlice=RightHip
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RotateWithTorso=True
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[Layer5]
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PieSlice=RightWaist
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PieSlice=FrontWaist
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PieSlice=FrontWaist
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PieSlice=LeftWaist
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PieSlice=LeftWaist
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PieSlice=RearWaist
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PieSlice=RearWaist
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PieSlice=RightWaist
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RotateWithTorso=True
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[Layer6]
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PieSlice=RightChest
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PieSlice=FrontChest
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PieSlice=FrontChest
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PieSlice=LeftChest
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PieSlice=LeftChest
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PieSlice=RearChest
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PieSlice=RearChest
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PieSlice=RightChest
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RotateWithTorso=True
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[Layer7]
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PieSlice=TopRight
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PieSlice=TopRight
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PieSlice=TopLeft
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PieSlice=TopLeft
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PieSlice=TopLeft
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PieSlice=TopLeft
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PieSlice=TopRight
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PieSlice=TopRight
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RotateWithTorso=True
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