Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
79 lines
1.3 KiB
Plaintext
79 lines
1.3 KiB
Plaintext
DIV-VIZ2
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// file: btfx.vmf
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// generated: Sun Apr 23 23:38:00 1995
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// from: Wavefront Object File "dummy", and
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// Material Library File "btfx.mtl"
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// by: mtl2vmf (ver 0.25.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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FILETYPE=MATERIAL;
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)
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{
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}
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TEXTURE(
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NAME=firesmoke1_scr_tex;
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SPECIAL=" SCROLL 0 0 0 0.531 \0x00";
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)
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{
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MAP {"bintA"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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TEXTURE(
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NAME=fireref_tex;
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)
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{
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MAP {"fireref"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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TEXTURE(
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NAME=fire2_tex;
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)
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{
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MAP {"fire"}
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BITSLICE {1} // 4 bit mono B
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} // End of texture
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RAMP(NAME=softer)
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{
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DATA { 0.23, 0.23, 0.214, 0.62, 0.42, 0.45 }
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} // End of ramp
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RAMP(NAME=fiery)
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{
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DATA { 0.3, 0.1, 0.1, 0.9, 0.7, 0.3 }
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} // End of ramp
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MATERIAL(
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NAME=firesmoke1_mtl;
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)
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{
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TEXTURE {"firesmoke1_scr_tex"}
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AMBIENT {1, 1, 1}
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DIFFUSE {1, 1, 1}
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// RAMP { fiery }
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} // End of material
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MATERIAL(
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NAME=fireref_mtl;
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)
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{
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TEXTURE {"fireref_tex"}
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AMBIENT {1, 1, 1}
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DIFFUSE {1, 1, 1}
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} // End of material
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MATERIAL(
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NAME=fire2_mtl;
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)
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{
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TEXTURE {"fire2_tex"}
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AMBIENT {1, 1, 1}
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DIFFUSE {1, 1, 1}
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} // End of material
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