Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
79 lines
756 B
Plaintext
79 lines
756 B
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:02;
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DATE=22:9:94;
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TIME=16:59;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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RAMP(NAME=DRAMP)
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{
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DATA { 0.5, 0.5, 0.5, 0.6, 0.6, 0.6 }
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}
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TEXTURE(NAME=crete_tex)
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{
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MAP {"dnoise"}
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MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
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MAGNIFY {BILINEAR}
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} // End of texture
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MATERIAL(NAME=crete_mtl)
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{
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TEXTURE {crete_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.7, 0.7, 0.7}
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SPECULAR {0.1, 0.1, 0.1, 1}
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RAMP {DRAMP}
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} // End of material
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OBJECT
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(
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)
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{
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PATCH
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(
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F_MATERIAL=crete_mtl;
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)
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{
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SPHERELIST {
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{ 0, 0, 0, 20.0 }
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}// End of spherelist
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}// End of patch
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}// End of object
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