Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
94 lines
2.4 KiB
Plaintext
94 lines
2.4 KiB
Plaintext
DIV-VIZ2
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// file: ttree.v2z
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// generated: Sat Mar 4 23:37:12 1995
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// from: Wavefront Object File "ttree.obj", and
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// Material Library File "veggie.mtl"
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// by: OBJ2VIZ (ver 0.79.10)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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TEXTURE(NAME=mtreeb_tex)
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{
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MAP {"treetex"}
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MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
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MAGNIFY {BILINEAR}
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} // End of texture
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TEXTURE(NAME=mtreeg_tex)
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{
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MAP {"treetex"}
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MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
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MAGNIFY {BILINEAR}
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} // End of texture
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MATERIAL(NAME=mtreeb_mtl)
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{
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TEXTURE {mtreeb_tex}
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AMBIENT {0.5, 0.5, 0.5}
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DIFFUSE {0.151, 0.0847, 0.021}
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} // End of material
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MATERIAL(NAME=mtreeg_mtl)
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{
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TEXTURE {mtreeg_tex}
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AMBIENT {0.5, 0.7, 0.5}
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DIFFUSE {0.1021, 0.2816, 0.0391}
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} // End of material
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OBJECT(
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)
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{
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PATCH
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(
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F_MATERIAL=mtreeg_mtl;
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B_MATERIAL=mtreeg_mtl;
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VERTEX=RGB 2D_TEXTURE ;
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)
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{
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PMESH {
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VERTEX_POOL {
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{4.1, 2.6, 0.000108, 0.895242, 0.850283, 1, 1, 1, 1}
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{4.4, 0.7, 0.000116, 0.929279, 0.670096, 1, 1, 1, 1}
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{0, 0, 0, 0.430059, 0.603712, 1, 1, 1, 1}
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{-1, 3.7, 0.0, 0.3166, 0.954602, 1, 1, 1, 1}
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{1.5, 3.5, 0.0, 0.600248, 0.935635, 1, 1, 1, 1}
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{-2.9, 0.8, 0.0, 0.101027, 0.67958, 1, 1, 1, 1}
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{-2.9, 2.7, 0.0, 0.101027, 0.859767, 1, 1, 1, 1}
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{-3.46623, -0.962309, -0.000103, 0.036783, 0.512451, 1, 1, 1, 1}
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{-2.9, 0.1, -7.6e-05, 0.101027, 0.613195, 1, 1, 1, 1}
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{3.6, -1.7, 9.5e-05, 0.838512, 0.442492, 1, 1, 1, 1}
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{1.7, -3, 4.5e-05, 0.62294, 0.319206, 1, 1, 1, 1}
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{3.2, 3.1, 8.4e-05, 0.793128, 0.897701, 1, 1, 1, 1}
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{-2.7, -2.4, -7.1e-05, 0.123719, 0.376107, 1, 1, 1, 1}
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{-0.961939, -3.52819, -3.2e-05, 0.320918, 0.269114, 1, 1, 1, 1}
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{0.952626, -2.84193, 1.3e-05, 0.538143, 0.334196, 1, 1, 1, 1}
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}
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CONNECTION_LIST {
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{0, 1, 2}
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{3, 4, 2}
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{5, 6, 2}
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{7, 8, 2}
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{9, 10, 2}
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{1, 9, 2}
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{11, 0, 2}
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{4, 11, 2}
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{6, 3, 2}
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{8, 5, 2}
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{7, 2, 12}
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{12, 2, 13}
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{13, 2, 14}
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{14, 2, 10}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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